negative mass field
plasma field does 20% more damage, but can no longer block bremsstrahlung radiation only apply to the harmonic field, and does a bit less damage negative mass field moves faster horizontally can't block can hold mroe massive blocks, but can't throw them fast takes 0.5 dmg while active
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@@ -236,12 +236,12 @@ const powerUps = {
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "gun");
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return;
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}
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if (Math.random() < 0.0027 * (14 - b.modCount)) { //a new mod has a low chance for each not acquired mod up to 15
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if (Math.random() < 0.0027 * (15 - b.modCount)) { //a new mod has a low chance for each not acquired mod up to 15
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powerUps.spawn(x, y, "mod");
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "mod");
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return;
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}
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if (Math.random() < 0.003) {
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if (Math.random() < 0.002) {
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powerUps.spawn(x, y, "field");
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "field");
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return;
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@@ -251,13 +251,13 @@ const powerUps = {
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if (mech.fieldMode === 0) {
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powerUps.spawn(x, y, "field")
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "field")
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} else if (Math.random() < 0.80) {
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} else if (Math.random() < 0.85) {
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powerUps.spawn(x, y, "mod")
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "mod")
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} else if (Math.random() < 0.35) {
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powerUps.spawn(x, y, "gun")
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "gun")
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} else if (Math.random() < 0.65) {
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} else if (Math.random() < 0.5) {
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powerUps.spawn(x, y, "field");
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if (Math.random() < b.isModBayesian) powerUps.spawn(x, y, "field");
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} else if (mech.health < 0.7) {
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