defense HUD
added defense bar to HUD new community map commandeer by Desboot bug fixes
This commit is contained in:
20
todo.txt
20
todo.txt
@@ -1,19 +1,18 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
base wave gun rework
|
||||
damage per hit 1.55 -> 0.33, -15% range, +20% ammo
|
||||
no pause between wave packets
|
||||
wave bullets can hit about once every 10 game cycles (1/6 of a second)
|
||||
time between hits is reduced by fire rate
|
||||
wave tech frequency has -25% damage no longer reduces fire rate
|
||||
+10% phonon damage and ammo
|
||||
|
||||
JUNK tech: universal healthcare - your damage heals mobs
|
||||
added defense bar to HUD
|
||||
new community map commandeer by Desboot
|
||||
|
||||
bug fixes
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
switch to prettier formatter or remove beautify
|
||||
|
||||
extend brainstorming animation timers to fps cap?
|
||||
will it be smoother or choppier?
|
||||
anything else needs to hit limited fps on a high fps monitor?
|
||||
|
||||
level element - mover, transport
|
||||
test effect of changing m.Vx on things like: shooting bullets?
|
||||
extend the recentered friction zero to other things
|
||||
@@ -60,6 +59,9 @@ diagetic UI Elements
|
||||
as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
|
||||
|
||||
|
||||
foam gun could have a knock back effect
|
||||
maybe with pressure vessel?
|
||||
|
||||
perfect diamagnatism could bounce on mobs, or even map elements?
|
||||
could work like a rocket jump?
|
||||
|
||||
|
||||
Reference in New Issue
Block a user