defense HUD
added defense bar to HUD new community map commandeer by Desboot bug fixes
This commit is contained in:
63
js/index.js
63
js/index.js
@@ -335,7 +335,7 @@ const build = {
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<span style="float: right;">press ${input.key.pause} to resume</span>
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<br>
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<br><strong class='color-d'>damage</strong>: ${((tech.damageFromTech())).toPrecision(4)} difficulty: ${((m.dmgScale)).toPrecision(4)}
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<br><strong class='color-defense'>defense</strong>: ${tech.isEnergyHealth ? (1-Math.pow(m.harmReduction(), 0.13)).toPrecision(5) : (1-m.harmReduction()).toPrecision(5) } difficulty: ${(1/simulation.dmgScale).toPrecision(4)}
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<br><strong class='color-defense'>defense</strong>: ${tech.isEnergyHealth ? (1-Math.pow(m.defense(), 0.13)).toPrecision(5) : (1-m.defense()).toPrecision(5) } difficulty: ${(1/simulation.dmgScale).toPrecision(4)}
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<br><strong><em>fire rate</em></strong>: ${((1-b.fireCDscale)*100).toFixed(b.fireCDscale < 0.1 ? 2 : 0)}%
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${tech.duplicationChance() ? `<br><strong class='color-dup'>duplication</strong>: ${(tech.duplicationChance()*100).toFixed(0)}%`: ""}
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${m.coupling ? `<br><strong class='color-coupling'>coupling</strong>: ${(m.coupling).toFixed(2)} <span style = 'font-size:90%;'>`+m.couplingDescription()+"</span>": ""}
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@@ -444,6 +444,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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document.getElementById("field").style.display = "none"
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document.getElementById("health").style.display = "none"
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document.getElementById("health-bg").style.display = "none"
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document.getElementById("defense").style.display = "none"
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//show in game console
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// document.getElementById("text-log").style.display = "inline"
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@@ -461,6 +462,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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document.getElementById("health").style.display = "inline"
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document.getElementById("health-bg").style.display = "inline"
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}
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document.getElementById("defense").style.display = "inline"
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// document.body.style.overflow = "hidden"
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document.getElementById("pause-grid-left").style.display = "none"
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document.getElementById("pause-grid-right").style.display = "none"
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@@ -728,6 +730,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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b.activeGun = null;
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b.inventoryGun = 0;
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simulation.makeGunHUD();
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m.resetSkin()
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tech.setupAllTech();
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build.populateGrid();
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document.getElementById("field-0").classList.add("build-field-selected");
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@@ -1699,4 +1702,60 @@ function cycle() {
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}
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simulation.loop();
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}
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}
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}
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// function cycle() {
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// if (!simulation.paused) requestAnimationFrame(cycle);
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// const now = Date.now();
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// const elapsed = now - simulation.then; // calc elapsed time since last loop
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// if (elapsed > simulation.fpsInterval) { // if enough time has elapsed, draw the next frame
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// simulation.then = now - (elapsed % simulation.fpsInterval); // Get ready for next frame by setting then=now. Also, adjust for fpsInterval not being multiple of 16.67
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// simulation.cycle++; //tracks game cycles
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// m.cycle++; //tracks player cycles //used to alow time to stop for everything, but the player
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// if (simulation.clearNow) {
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// simulation.clearNow = false;
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// simulation.clearMap();
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// level.start();
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// }
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// simulation.loop();
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// }
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// }
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// let timeStart = performance.now()
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// //0, 16.6666666666, 33.333333333333, 50.000000000
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// function cycle(timestamp) {
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// if (!simulation.paused) requestAnimationFrame(cycle);
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// if (timestamp - timeStart > 0) { //simulation.fpsInterval) { // if enough time has elapsed, draw the next frame
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// console.log(timestamp - timeStart)
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// timeStart = timestamp
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// simulation.cycle++; //tracks game cycles
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// m.cycle++; //tracks player cycles //used to alow time to stop for everything, but the player
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// if (simulation.clearNow) {
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// simulation.clearNow = false;
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// simulation.clearMap();
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// level.start();
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// }
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// simulation.loop();
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// }
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// }
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// let count = 1
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// let timeStart = performance.now()
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// const cycle = (timestamp) => {
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// // if (timeStart === undefined) timeStart = timestamp
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// // console.log(timestamp, timeStart)
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// if (timestamp - timeStart > tech.brainStormDelay * count) {
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// count++
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// powerUps.tech.effect();
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// document.getElementById("choose-grid").style.pointerEvents = "auto"; //turn off the normal 500ms delay
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// document.body.style.cursor = "auto";
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// document.getElementById("choose-grid").style.transitionDuration = "0s";
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// }
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// if (count < 5 && simulation.isChoosing) {
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// requestAnimationFrame(cycle);
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// } else {
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// tech.isBrainstormActive = false
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// }
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// }
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// requestAnimationFrame(cycle);
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