path intergral
boss orbitals and mineBoss mines are destroyed when you deflect them with your field drones, spores and other bullets that target mobs, will not target invulnerable mobs timeSKipBoss is a bit slower with a bit less time skipping fixed color to better match level background colors JUNK tech: path integral - your next tech choice has almost all possible choices bug fixes
This commit is contained in:
284
js/tech.js
284
js/tech.js
@@ -223,22 +223,21 @@ const tech = {
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let dmg = 1 //m.fieldDamage
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if (tech.isDeathSkipTime) dmg *= 1.67
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if (tech.isNoDraftPause) dmg *= 1.4
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if (tech.isTechDebt) dmg *= Math.max(41 / (tech.totalCount + 21), 4 - 0.15 * tech.totalCount)
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if (tech.isAxion && tech.isHarmMACHO) dmg *= 1 + 0.75 * (1 - m.harmReduction())
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if (tech.OccamDamage) dmg *= tech.OccamDamage
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if (tech.isCloakingDamage) dmg *= 1.35
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if (tech.isFlipFlopDamage && tech.isFlipFlopOn) dmg *= 1.555
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if (tech.isAnthropicDamage && tech.isDeathAvoidedThisLevel) dmg *= 2.3703599
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if (m.isSneakAttack && m.cycle > m.lastKillCycle + 240) dmg *= tech.sneakAttackDmg
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if (tech.isTechDamage) dmg *= 1.9
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if (tech.isDupDamage) dmg *= 1 + Math.min(1, tech.duplicationChance())
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if (tech.isLowEnergyDamage) dmg *= 1 + 0.7 * Math.max(0, 1 - m.energy)
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if (tech.isMaxEnergyTech) dmg *= 1.5
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if (tech.isEnergyNoAmmo) dmg *= 1.88
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if (tech.isEnergyLoss) dmg *= 1.55
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if (tech.OccamDamage) dmg *= tech.OccamDamage
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if (tech.isTechDebt) dmg *= Math.max(41 / (tech.totalCount + 21), 4 - 0.15 * tech.totalCount)
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if (tech.isAxion && tech.isHarmMACHO) dmg *= 1 + 0.75 * (1 - m.harmReduction())
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if (tech.isFlipFlopDamage && tech.isFlipFlopOn) dmg *= 1.555
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if (tech.isAnthropicDamage && tech.isDeathAvoidedThisLevel) dmg *= 2.3703599
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if (tech.isDupDamage) dmg *= 1 + Math.min(1, tech.duplicationChance())
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if (tech.isLowEnergyDamage) dmg *= 1 + 0.7 * Math.max(0, 1 - m.energy)
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if (tech.isDamageForGuns) dmg *= 1 + 0.13 * b.inventory.length
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if (tech.isLowHealthDmg) dmg *= 1 + Math.max(0, 1 - m.health) * 0.5
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if (tech.isHarmDamage && m.lastHarmCycle + 600 > m.cycle) dmg *= 3;
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if (tech.isEnergyLoss) dmg *= 1.55;
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if (tech.isAcidDmg && m.health > 1) dmg *= 1.35;
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if (tech.restDamage > 1 && player.speed < 1) dmg *= tech.restDamage
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if (tech.isEnergyDamage) dmg *= 1 + m.energy * 0.125;
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@@ -249,6 +248,7 @@ const tech = {
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if (tech.isSpeedDamage) dmg *= 1 + Math.min(0.66, player.speed * 0.0165)
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if (tech.isBotDamage) dmg *= 1 + 0.06 * b.totalBots()
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if (tech.isDamageAfterKillNoRegen && m.lastKillCycle + 300 > m.cycle) dmg *= 1.5
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if (m.isSneakAttack && m.cycle > m.lastKillCycle + 240) dmg *= tech.sneakAttackDmg
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return dmg * tech.slowFire * tech.aimDamage
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},
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duplicationChance() {
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@@ -7932,51 +7932,51 @@ const tech = {
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},
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remove() {}
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},
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{
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name: "translate",
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description: "translate n-gon into a random language",
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maxCount: 1,
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count: 0,
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frequency: 0,
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isJunk: true,
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isNonRefundable: true,
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allowed() {
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return true
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},
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requires: "",
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effect() {
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// generate a container
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const gtElem = document.createElement('div')
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gtElem.id = "gtElem"
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gtElem.style.visibility = 'hidden' // make it invisible
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document.body.append(gtElem)
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// {
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// name: "translate",
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// description: "translate n-gon into a random language",
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// maxCount: 1,
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// count: 0,
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// frequency: 0,
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// isJunk: true,
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// isNonRefundable: true,
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// allowed() {
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// return true
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// },
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// requires: "",
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// effect() {
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// // generate a container
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// const gtElem = document.createElement('div')
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// gtElem.id = "gtElem"
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// gtElem.style.visibility = 'hidden' // make it invisible
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// document.body.append(gtElem)
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// generate a script to run after creation
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function initGT() {
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// create a new translate element
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new google.translate.TranslateElement({ pageLanguage: 'en', layout: google.translate.TranslateElement.InlineLayout.HORIZONTAL }, 'gtElem')
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// ok now since it's loaded perform a funny hack to make it work
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const langSelect = document.getElementsByClassName("goog-te-combo")[0]
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// select a random language. It takes a second for all langauges to load, so wait a second.
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setTimeout(() => {
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langSelect.selectedIndex = Math.round(langSelect.options.length * Math.random())
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// simulate a click
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langSelect.dispatchEvent(new Event('change'))
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// now make it go away
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const bar = document.getElementById(':1.container')
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bar.style.display = 'none'
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bar.style.visibility = 'hidden'
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}, 1000)
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// // generate a script to run after creation
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// function initGT() {
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// // create a new translate element
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// new google.translate.TranslateElement({ pageLanguage: 'en', layout: google.translate.TranslateElement.InlineLayout.HORIZONTAL }, 'gtElem')
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// // ok now since it's loaded perform a funny hack to make it work
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// const langSelect = document.getElementsByClassName("goog-te-combo")[0]
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// // select a random language. It takes a second for all langauges to load, so wait a second.
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// setTimeout(() => {
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// langSelect.selectedIndex = Math.round(langSelect.options.length * Math.random())
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// // simulate a click
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// langSelect.dispatchEvent(new Event('change'))
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// // now make it go away
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// const bar = document.getElementById(':1.container')
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// bar.style.display = 'none'
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// bar.style.visibility = 'hidden'
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// }, 1000)
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}
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// }
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// add the google translate script
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const translateScript = document.createElement('script')
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translateScript.src = '//translate.google.com/translate_a/element.js?cb=initGT'
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document.body.append(translateScript)
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},
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remove() {}
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},
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// // add the google translate script
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// const translateScript = document.createElement('script')
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// translateScript.src = '//translate.google.com/translate_a/element.js?cb=initGT'
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// document.body.append(translateScript)
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// },
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// remove() {}
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// },
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{
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name: "discount",
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description: "get 3 random <strong class='color-j'>JUNK</strong> <strong class='color-m'>tech</strong> for the price of 1!",
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@@ -9674,6 +9674,108 @@ const tech = {
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},
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remove() {}
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},
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{
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name: "path integral",
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link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Path_integral_formulation' class="link">path integral</a>`,
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// description: "your next <strong>3</strong> <strong class='color-m'>tech</strong> choices<br>present almost every possible <strong>option</strong>",
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description: "your next <strong class='color-m'>tech</strong> choice<br>presents almost every possible <strong>option</strong>",
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maxCount: 1,
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count: 0,
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frequency: 1,
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frequencyDefault: 1,
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isNonRefundable: true,
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isJunk: true,
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allowed() { return true },
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requires: "",
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effect() {
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tech.tooManyTechChoices = 1
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for (let i = 0; i < this.bonusResearch; i++) powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), "research", false);
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},
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remove() {
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tech.tooManyTechChoices = 0
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}
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},
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{
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name: "rule 30",
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maxCount: 1,
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count: 0,
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frequency: 0,
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isJunk: true,
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allowed() {
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return true
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},
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requires: "",
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effect() {},
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remove() {},
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state: [
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[false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false]
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],
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rule(state, a, b, c) {
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//30
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if (state[a] && state[b] && state[c]) return false; // TTT => F
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if (state[a] && state[b] && !state[c]) return false; // TTF => F
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if (state[a] && !state[b] && state[c]) return false; //TFT => F
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if (state[a] && !state[b] && !state[c]) return true; //TFF => T
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if (!state[a] && state[b] && state[c]) return true; //FTT => T
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if (!state[a] && state[b] && !state[c]) return true; //FTF => T
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if (!state[a] && !state[b] && state[c]) return true; //FFT => T
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if (!state[a] && !state[b] && !state[c]) return false; //FFF => F
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},
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id: 0,
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descriptionFunction() {
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if (this.id === 0 && Math.random() < 0.5) {
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// for (let i = 0; i < 29; i++) this.state[0][i] = Math.random() < 0.5 //randomize seed
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this.name = "rule 90"
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this.link = `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(this.name).replace(/'/g, '%27')}&title=Special:Search' class="link">${this.name}</a>`
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// console.log(this.name)
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this.state[0] = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false]
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this.rule = function(state, a, b, c) {
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if (state[a] && state[b] && state[c]) return false; // TTT => F
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if (state[a] && state[b] && !state[c]) return true; // TTF => T
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if (state[a] && !state[b] && state[c]) return false; //TFT => F
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if (state[a] && !state[b] && !state[c]) return true; //TFF => T
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if (!state[a] && state[b] && state[c]) return true; //FTT => T
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if (!state[a] && state[b] && !state[c]) return false; //FTF => F
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if (!state[a] && !state[b] && state[c]) return true; //FFT => T
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if (!state[a] && !state[b] && !state[c]) return false; //FFF => F
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}
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}
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const loop = () => {
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if ((simulation.paused || simulation.isChoosing) && m.alive && !build.isExperimentSelection) { //&& (!simulation.isChoosing || this.count === 0)
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let b = []; //produce next row
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b.push(this.rule(this.state[this.state.length - 1], this.state[this.state.length - 1].length - 1, 0, 1)); //left edge wrap around
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for (let i = 1; i < this.state[this.state.length - 1].length - 1; i++) { //apply rule to the rest of the array
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b.push(this.rule(this.state[this.state.length - 1], i - 1, i, i + 1));
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}
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b.push(this.rule(this.state[this.state.length - 1], this.state[this.state.length - 1].length - 2, this.state[this.state.length - 1].length - 1, 0)); //right edge wrap around
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this.state.push(b)
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if (document.getElementById(`cellular-rule-id${this.id}`)) document.getElementById(`cellular-rule-id${this.id}`).innerHTML = this.outputText() //convert to squares and send HTML
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if (this.count && this.state.length < 120 && !(this.state.length % 10)) powerUps.spawn(m.pos.x - 50 + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
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setTimeout(() => { loop() }, 400);
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}
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}
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setTimeout(() => { loop() }, 400);
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this.id++
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return `<span id = "cellular-rule-id${this.id}" style = "letter-spacing: 0px;font-size: 50%;line-height: normal;">${this.outputText()}</span>`
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},
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outputText() {
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let text = ""
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for (let j = 0; j < this.state.length; j++) {
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text += "<p style = 'margin-bottom: -11px;'>"
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for (let i = 0; i < this.state[j].length; i++) {
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if (this.state[j][i]) {
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text += "⬛" //"█" //"■"
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} else {
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text += "⬜" //" " //"□"
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}
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}
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text += "</p>"
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}
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return text
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},
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},
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{
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name: "cosmogonic myth",
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description: `<span style = "opacity: 9%;">open a portal to a primordial version of reality<br>in 5 minutes close the portal, spawn 1 of each power up</span>`,
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@@ -9835,87 +9937,7 @@ const tech = {
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// return text
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// },
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// },
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{
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name: "rule 30",
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maxCount: 1,
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count: 0,
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frequency: 0,
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isJunk: true,
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allowed() {
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return true
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},
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requires: "",
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effect() {},
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remove() {},
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state: [
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[false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false]
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],
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rule(state, a, b, c) {
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//30
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if (state[a] && state[b] && state[c]) return false; // TTT => F
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if (state[a] && state[b] && !state[c]) return false; // TTF => F
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if (state[a] && !state[b] && state[c]) return false; //TFT => F
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if (state[a] && !state[b] && !state[c]) return true; //TFF => T
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if (!state[a] && state[b] && state[c]) return true; //FTT => T
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if (!state[a] && state[b] && !state[c]) return true; //FTF => T
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if (!state[a] && !state[b] && state[c]) return true; //FFT => T
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if (!state[a] && !state[b] && !state[c]) return false; //FFF => F
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},
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id: 0,
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descriptionFunction() {
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if (this.id === 0 && Math.random() < 0.5) {
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// for (let i = 0; i < 29; i++) this.state[0][i] = Math.random() < 0.5 //randomize seed
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this.name = "rule 90"
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this.link = `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(this.name).replace(/'/g, '%27')}&title=Special:Search' class="link">${this.name}</a>`
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// console.log(this.name)
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this.state[0] = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false]
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this.rule = function(state, a, b, c) {
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if (state[a] && state[b] && state[c]) return false; // TTT => F
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if (state[a] && state[b] && !state[c]) return true; // TTF => T
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if (state[a] && !state[b] && state[c]) return false; //TFT => F
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if (state[a] && !state[b] && !state[c]) return true; //TFF => T
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if (!state[a] && state[b] && state[c]) return true; //FTT => T
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if (!state[a] && state[b] && !state[c]) return false; //FTF => F
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if (!state[a] && !state[b] && state[c]) return true; //FFT => T
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if (!state[a] && !state[b] && !state[c]) return false; //FFF => F
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}
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}
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const loop = () => {
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if ((simulation.paused || simulation.isChoosing) && m.alive && !build.isExperimentSelection) { //&& (!simulation.isChoosing || this.count === 0)
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let b = []; //produce next row
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b.push(this.rule(this.state[this.state.length - 1], this.state[this.state.length - 1].length - 1, 0, 1)); //left edge wrap around
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for (let i = 1; i < this.state[this.state.length - 1].length - 1; i++) { //apply rule to the rest of the array
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b.push(this.rule(this.state[this.state.length - 1], i - 1, i, i + 1));
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}
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b.push(this.rule(this.state[this.state.length - 1], this.state[this.state.length - 1].length - 2, this.state[this.state.length - 1].length - 1, 0)); //right edge wrap around
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this.state.push(b)
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if (document.getElementById(`cellular-rule-id${this.id}`)) document.getElementById(`cellular-rule-id${this.id}`).innerHTML = this.outputText() //convert to squares and send HTML
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if (this.count && this.state.length < 120 && !(this.state.length % 10)) powerUps.spawn(m.pos.x - 50 + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
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setTimeout(() => { loop() }, 400);
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}
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}
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setTimeout(() => { loop() }, 400);
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this.id++
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return `<span id = "cellular-rule-id${this.id}" style = "letter-spacing: 0px;font-size: 50%;line-height: normal;">${this.outputText()}</span>`
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},
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outputText() {
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let text = ""
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for (let j = 0; j < this.state.length; j++) {
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text += "<p style = 'margin-bottom: -11px;'>"
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for (let i = 0; i < this.state[j].length; i++) {
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if (this.state[j][i]) {
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text += "⬛" //"█" //"■"
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} else {
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text += "⬜" //" " //"□"
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}
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}
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text += "</p>"
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}
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return text
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},
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},
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//**************************************************
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//************************************************** undefined / lore
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//************************************************** tech
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Reference in New Issue
Block a user