chapter 1, 2

lore: chapter 1 and 2 are now somewhere in the game
  lore is the same for all difficulty levels

testing mode and custom are now locked by default until you reach chapter 1
  or just hack the game to skip the lore and enable testing and custom
    localSettings.loreCount = Infinity;
    localStorage.setItem("localSettings", JSON.stringify(localSettings));

bug fix: performance greatly improved on drawing multiple duplicated power ups
This commit is contained in:
landgreen
2021-01-23 07:01:04 -08:00
parent 3657db7548
commit 9b65a188eb
11 changed files with 480 additions and 131 deletions

View File

@@ -1,17 +1,21 @@
******************************************************** NEXT PATCH ********************************************************
various bug fixes
Laser+slow light prop+crouch= all but one laser stays in original position
CPT rewind and gun: correctly put you back into a crouch position
Higgs + rail gun allows movement
blocks don't linger at the bottom of portals anymore
lore: chapter 1 and 2 are now somewhere in the game
lore is the same for all difficulty levels
squirrel cage - move even faster, but take 5% more harm
testing mode and custom are now locked by default until you reach chapter 1
or just hack the game to skip the lore and enable testing and custom
localSettings.loreCount = Infinity;
localStorage.setItem("localSettings", JSON.stringify(localSettings));
bug fix: performance greatly improved on drawing multiple duplicated power ups
tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 seconds
******************************************************** BUGS ********************************************************
(a few times) wormhole teleportation can leave the player in a stuck jump state
seems to be easily fixed, by porting, firing or something
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
(always) is there a way to check if the player is stuck inside the map or block
@@ -27,6 +31,17 @@ tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 secon
******************************************************** TODO ********************************************************
chapter 3: why is the bot attacking things?
mechanic: use gun swap as an active ability
this effect is spammable, so it needs a cost or a cooldown
tech:
trigger damage immunity for 3 seconds, but drain ammo
push away nearby mobs, but drain energy
produce ammo, but take 1 damage
rewind, still uses energy
cycle to next field, uses a reroll
tech: double your rerolls
set your duplication chance to zero
requires 5 rerolls and 20% duplication chance
@@ -58,13 +73,6 @@ in game console
mech, tech, level are all highlighted
maybe the first term in each variable should get a highlight
mechanic: use gun swap as an active ability
this effect is spammable, so it needs a cost or a cooldown
ideas?
trigger damage immunity for 3 seconds, but drain ammo
push away nearby mobs, but drain energy
produce ammo, but take 1 damage
tech: time dilation - when you exit time dilation rewind to the state you entered
position, velocity, and health
no energy cost
@@ -360,7 +368,7 @@ n-gon outreach ideas
******************************************************** LORE ********************************************************
cool names for tech
strange loop
strange loop, ansatz
lore - a robot (the player) gains self awareness
each tech gun/field is a new tech
@@ -424,7 +432,9 @@ scientist console text:
Are those shapes supposed to be us?
ending outline
if no cheats
testing mode is unlocked when player see the 1st ending
if player chose tech: choosing this tech means the player gets lore after beating the game
count 1:
after final boss is cleared, player enters a level with no mobs
level maybe has some environmental damage, so player has an option to die at any time
player can see text output between two colors of text strings (scientists)