chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
lore is the same for all difficulty levels
testing mode and custom are now locked by default until you reach chapter 1
or just hack the game to skip the lore and enable testing and custom
localSettings.loreCount = Infinity;
localStorage.setItem("localSettings", JSON.stringify(localSettings));
bug fix: performance greatly improved on drawing multiple duplicated power ups
This commit is contained in:
42
todo.txt
42
todo.txt
@@ -1,17 +1,21 @@
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******************************************************** NEXT PATCH ********************************************************
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various bug fixes
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Laser+slow light prop+crouch= all but one laser stays in original position
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CPT rewind and gun: correctly put you back into a crouch position
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Higgs + rail gun allows movement
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blocks don't linger at the bottom of portals anymore
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lore: chapter 1 and 2 are now somewhere in the game
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lore is the same for all difficulty levels
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squirrel cage - move even faster, but take 5% more harm
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testing mode and custom are now locked by default until you reach chapter 1
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or just hack the game to skip the lore and enable testing and custom
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localSettings.loreCount = Infinity;
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localStorage.setItem("localSettings", JSON.stringify(localSettings));
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bug fix: performance greatly improved on drawing multiple duplicated power ups
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tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 seconds
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******************************************************** BUGS ********************************************************
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(a few times) wormhole teleportation can leave the player in a stuck jump state
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seems to be easily fixed, by porting, firing or something
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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(always) is there a way to check if the player is stuck inside the map or block
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@@ -27,6 +31,17 @@ tech: iridium-192 - explosions are radioactive, +80% damage, spread over 4 secon
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******************************************************** TODO ********************************************************
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chapter 3: why is the bot attacking things?
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mechanic: use gun swap as an active ability
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this effect is spammable, so it needs a cost or a cooldown
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tech:
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trigger damage immunity for 3 seconds, but drain ammo
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push away nearby mobs, but drain energy
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produce ammo, but take 1 damage
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rewind, still uses energy
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cycle to next field, uses a reroll
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tech: double your rerolls
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set your duplication chance to zero
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requires 5 rerolls and 20% duplication chance
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@@ -58,13 +73,6 @@ in game console
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mech, tech, level are all highlighted
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maybe the first term in each variable should get a highlight
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mechanic: use gun swap as an active ability
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this effect is spammable, so it needs a cost or a cooldown
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ideas?
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trigger damage immunity for 3 seconds, but drain ammo
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push away nearby mobs, but drain energy
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produce ammo, but take 1 damage
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tech: time dilation - when you exit time dilation rewind to the state you entered
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position, velocity, and health
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no energy cost
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@@ -360,7 +368,7 @@ n-gon outreach ideas
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******************************************************** LORE ********************************************************
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cool names for tech
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strange loop
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strange loop, ansatz
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lore - a robot (the player) gains self awareness
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each tech gun/field is a new tech
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@@ -424,7 +432,9 @@ scientist console text:
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Are those shapes supposed to be us?
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ending outline
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if no cheats
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testing mode is unlocked when player see the 1st ending
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if player chose tech: choosing this tech means the player gets lore after beating the game
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count 1:
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after final boss is cleared, player enters a level with no mobs
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level maybe has some environmental damage, so player has an option to die at any time
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player can see text output between two colors of text strings (scientists)
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