chapter 1, 2

lore: chapter 1 and 2 are now somewhere in the game
  lore is the same for all difficulty levels

testing mode and custom are now locked by default until you reach chapter 1
  or just hack the game to skip the lore and enable testing and custom
    localSettings.loreCount = Infinity;
    localStorage.setItem("localSettings", JSON.stringify(localSettings));

bug fix: performance greatly improved on drawing multiple duplicated power ups
This commit is contained in:
landgreen
2021-01-23 07:01:04 -08:00
parent 3657db7548
commit 9b65a188eb
11 changed files with 480 additions and 131 deletions

View File

@@ -146,6 +146,7 @@ summary {
left: 50%;
transform: translate(-50%, -50%);
padding: 10px;
grid-gap: 10px;
margin: 0px;
border-radius: 8px;
z-index: 12;
@@ -153,7 +154,6 @@ summary {
display: none;
grid-template-columns: repeat(auto-fit, minmax(310px, 1fr));
grid-auto-rows: minmax(auto, auto);
grid-gap: 10px;
font-size: 1.3em;
/* box-shadow: 0px 0px 40px 20px rgba(255, 255, 255, 0.25); */
}
@@ -664,6 +664,56 @@ summary {
float: right;
}
.lore {
animation: bgColor 10s linear infinite;
}
@keyframes bgColor {
0% {
background-color: rgb(255, 0, 0)
}
10% {
background-color: rgb(255, 154, 0)
}
20% {
background-color: rgb(208, 222, 33)
}
30% {
background-color: rgb(79, 220, 74)
}
40% {
background-color: rgb(63, 218, 216)
}
50% {
background-color: rgb(47, 201, 226)
}
60% {
background-color: rgb(28, 127, 238)
}
70% {
background-color: rgb(95, 21, 242)
}
80% {
background-color: rgb(186, 12, 248)
}
90% {
background-color: rgb(251, 7, 217)
}
100% {
background-color: rgba(255, 0, 0)
}
}
.box {
padding: 3px 8px 3px 8px;
border: 2px solid #444;