chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
lore is the same for all difficulty levels
testing mode and custom are now locked by default until you reach chapter 1
or just hack the game to skip the lore and enable testing and custom
localSettings.loreCount = Infinity;
localStorage.setItem("localSettings", JSON.stringify(localSettings));
bug fix: performance greatly improved on drawing multiple duplicated power ups
This commit is contained in:
52
style.css
52
style.css
@@ -146,6 +146,7 @@ summary {
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 10px;
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grid-gap: 10px;
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margin: 0px;
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border-radius: 8px;
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z-index: 12;
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@@ -153,7 +154,6 @@ summary {
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display: none;
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grid-template-columns: repeat(auto-fit, minmax(310px, 1fr));
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grid-auto-rows: minmax(auto, auto);
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grid-gap: 10px;
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font-size: 1.3em;
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/* box-shadow: 0px 0px 40px 20px rgba(255, 255, 255, 0.25); */
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}
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@@ -664,6 +664,56 @@ summary {
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float: right;
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}
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.lore {
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animation: bgColor 10s linear infinite;
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}
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@keyframes bgColor {
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0% {
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background-color: rgb(255, 0, 0)
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}
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10% {
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background-color: rgb(255, 154, 0)
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}
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20% {
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background-color: rgb(208, 222, 33)
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}
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30% {
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background-color: rgb(79, 220, 74)
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}
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40% {
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background-color: rgb(63, 218, 216)
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}
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50% {
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background-color: rgb(47, 201, 226)
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}
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60% {
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background-color: rgb(28, 127, 238)
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}
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70% {
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background-color: rgb(95, 21, 242)
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}
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80% {
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background-color: rgb(186, 12, 248)
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}
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90% {
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background-color: rgb(251, 7, 217)
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}
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100% {
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background-color: rgba(255, 0, 0)
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}
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}
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.box {
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padding: 3px 8px 3px 8px;
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border: 2px solid #444;
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