chapter 1, 2
lore: chapter 1 and 2 are now somewhere in the game
lore is the same for all difficulty levels
testing mode and custom are now locked by default until you reach chapter 1
or just hack the game to skip the lore and enable testing and custom
localSettings.loreCount = Infinity;
localStorage.setItem("localSettings", JSON.stringify(localSettings));
bug fix: performance greatly improved on drawing multiple duplicated power ups
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@@ -98,6 +98,9 @@ const spawn = {
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Matter.Body.setDensity(me, density); //extra dense //normal is 0.001 //makes effective life much larger
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// spawn.shield(me, x, y, 1);
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me.onDeath = function() {
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//add lore level as next level if player took lore tech earlier in the game
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if (lore.techCount > 9 && !simulation.isCheating) level.levels.push("null")
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level.exit.x = 5500;
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level.exit.y = -330;
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//ramp up damage
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