laser push
tech: relativistic momentum - laser beams push mobs away
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20
todo.txt
20
todo.txt
@@ -1,16 +1,6 @@
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******************************************************** NEXT PATCH ********************************************************
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reroll renamed -> research
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spore damage increased 25%
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ice IX has it's damage buffed by 50%, and freeze effect lasts 2s (up from 1s)
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ice IX is no longer a gun
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but you can still get it for nano-scale field (and it's pretty strong)
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tech: heavy water was removed
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tech: correlated damage - duplication chance also gives % damage
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(also added some minor nerfs to other duplication tech for balance)
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tech: relativistic momentum - laser beams push mobs away
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******************************************************** BUGS ********************************************************
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@@ -48,9 +38,9 @@ tech: dodge chance for cloaking, harmonic fields, also pilot wave
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set to 100% harm reduction randomly
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if (Math.random() < 0.2) damage *= 0;
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rename
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health > integrity, unity
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heal > also integrity, unity
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rename ?
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health -> integrity, unity
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heal -> also integrity, unity
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in game console
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set highlighting rules
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@@ -79,7 +69,7 @@ mob ability bombs/bullets that suck in player
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tech where you can't stop firing, how to code?
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tech: laser beams push like plasma torch pushes with directional force
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tech: translational invariance - laser beams push like plasma torch pushes with directional force
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mechanic: technological dead end - add tech to the tech pool with a dumb effect
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don't show up in custom?
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