mod - impact shear

mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die  (by Francois 👑 from discord)
This commit is contained in:
landgreen
2020-04-30 12:17:17 -07:00
parent a7faffa8a7
commit 9a719d3f2d
7 changed files with 172 additions and 188 deletions

View File

@@ -1,16 +1,24 @@
large mods shrink on death instead of disappearing
new boss mob: spiderBoss
mod - Bayesian interference -> determinism
spawn 4 mods and 2 heals, future power ups are limited to one choice
mod - Leveraged investments -> Bayesian interference
33% chance for double power ups to drop, remove all future ammo power ups
(serious progress on my level construction tools, but it's not ready yet)
mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die (by Francois 👑 from discord)
************** TODO - n-gon **************
possible names for mods
Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
have a mob apply a positive status effect on other mobs,
heal?
make it yellow
damage bonus, but how?
possible balance issues
mobs that fire grenades
mobs that fire bullets
bullets that chase the player a bit (blue color)
short lived bullets that fire in every direction
or fire in a spiral over time
construct
display outline of map to be draw while mouse is down
toggle between maps and bodies
@@ -18,25 +26,6 @@ construct
display current output text in a box
live update it
mod - blocking with perfect diamagnetism fires your gun
maybe doesn't trigger cooldown?
does use ammo
mod - annihilation might be unbalanced?
boss mob - let it die multiple times and come back to life
on death event spawns a new version of self, but with a decrementing counter
foam - check for touching map / blocks and slow foam down rather then bounce off walls
quantum foam should just skip the shield
red flashes when you take damage were replaced with the color of your energy bar
When you have mass energy equivalence
mod - missiles: fire 3 small missiles
disables missile replication mod
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
@@ -57,9 +46,12 @@ atmosphere levels: change the pace, give the user a rest between combat
simple puzzles
cool looking stuff
large rotating fan that the player has to move through
nonaggressive mobs
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
nonaggressive mobs
boss mob - let it die multiple times and come back to life
on death event spawns a new version of self, but with a decrementing counter
bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
replace life with energy or ammo?