mod - impact shear
mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
mod - mobs fire nails when they die (by Francois 👑 from discord)
This commit is contained in:
50
todo.txt
50
todo.txt
@@ -1,16 +1,24 @@
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large mods shrink on death instead of disappearing
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new boss mob: spiderBoss
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mod - Bayesian interference -> determinism
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spawn 4 mods and 2 heals, future power ups are limited to one choice
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mod - Leveraged investments -> Bayesian interference
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33% chance for double power ups to drop, remove all future ammo power ups
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(serious progress on my level construction tools, but it's not ready yet)
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mod - negative mass field: 80%->90% harm reduction while active, but 2x energy drain
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mod - mobs fire nails when they die (by Francois 👑 from discord)
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************** TODO - n-gon **************
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possible names for mods
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Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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have a mob apply a positive status effect on other mobs,
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heal?
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make it yellow
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damage bonus, but how?
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possible balance issues
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mobs that fire grenades
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mobs that fire bullets
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bullets that chase the player a bit (blue color)
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short lived bullets that fire in every direction
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or fire in a spiral over time
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construct
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display outline of map to be draw while mouse is down
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toggle between maps and bodies
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@@ -18,25 +26,6 @@ construct
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display current output text in a box
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live update it
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mod - blocking with perfect diamagnetism fires your gun
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maybe doesn't trigger cooldown?
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does use ammo
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mod - annihilation might be unbalanced?
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boss mob - let it die multiple times and come back to life
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on death event spawns a new version of self, but with a decrementing counter
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foam - check for touching map / blocks and slow foam down rather then bounce off walls
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quantum foam should just skip the shield
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red flashes when you take damage were replaced with the color of your energy bar
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When you have mass energy equivalence
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mod - missiles: fire 3 small missiles
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disables missile replication mod
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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@@ -57,9 +46,12 @@ atmosphere levels: change the pace, give the user a rest between combat
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simple puzzles
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cool looking stuff
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large rotating fan that the player has to move through
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nonaggressive mobs
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in the final level you see your self at the starting level, with the wires
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you shoot your self to wake up?
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nonaggressive mobs
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boss mob - let it die multiple times and come back to life
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on death event spawns a new version of self, but with a decrementing counter
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bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
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replace life with energy or ammo?
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