cell boss
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@@ -13,7 +13,7 @@ const level = {
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levelsCleared: 0,
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start() {
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if (level.levelsCleared === 0) {
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level.difficultyIncrease(4)
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level.difficultyIncrease(5)
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b.giveGuns("minigun")
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// mech.setField("phase decoherence field")
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// b.giveMod("ground stomp");
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@@ -1236,11 +1236,11 @@ const level = {
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spawn.randomMob(-550, -100, -0.1);
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spawn.randomBoss(-3250, -2700, 0.2);
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spawn.randomBoss(-2450, -1100, 0);
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if (game.difficulty > 3) {
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if (game.difficulty > 4) {
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const x = -2000 - Math.floor(1600 * Math.random());
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const y = -2700 - Math.floor(600 * Math.random());
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const d = 800;
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for (let i = 0; i < 5; i++) {
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for (let i = 0; i < 7; i++) {
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spawn.cellBoss(x + Math.floor(d * (Math.random() - 0.5)), y + Math.floor(d * (Math.random() - 0.5)));
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}
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}
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