mod water shielding
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@@ -972,7 +972,7 @@ const mobs = {
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this.removeConsBB();
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this.alive = false; //triggers mob removal in mob[i].replace(i)
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if (this.dropPowerUp) {
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if (b.isModEnergyLoss) mech.energy /= 3;
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if (b.isModEnergyLoss) mech.energy *= 0.66;
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powerUps.spawnRandomPowerUp(this.position.x, this.position.y, this.mass, radius);
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mech.lastKillCycle = mech.cycle; //tracks the last time a kill was made, mostly used in game.checks()
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if (Math.random() < b.modSporesOnDeath) {
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