time stop field added, extra mech.cycle
This commit is contained in:
37
js/level.js
37
js/level.js
@@ -16,13 +16,13 @@ const level = {
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// game.levelsCleared = 4; //for testing to simulate possible mobs spawns
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// b.giveGuns(1) // set a starting gun for testing
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// b.giveGuns("all", 1000)
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// mech.fieldUpgrades[5]() //give a field power up for testing
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this.intro(); //starting level
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mech.fieldUpgrades[1]() //give a field power up for testing
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// this.intro(); //starting level
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// this.testingMap();
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// this.bosses();
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// this.aerie();
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// this.rooftops();
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// this.warehouse();
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this.warehouse();
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// this.highrise();
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// this.office();
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} else {
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@@ -44,8 +44,9 @@ const level = {
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//******************************************************************************************************************
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//******************************************************************************************************************
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testingMap() {
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//start with all guns
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b.giveGuns("all", 1000)
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game.zoomScale = 1400 //1400 is normal
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game.zoomTransition(1400)
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spawn.setSpawnList();
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game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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for (let i = 0; i < game.levelsCleared; i++) {
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@@ -58,9 +59,9 @@ const level = {
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level.exit.x = 3500;
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level.exit.y = -870;
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this.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
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document.body.style.backgroundColor = "#dcdcde";
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//start with all guns
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b.giveGuns("all", 1000)
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// this.addZone(250, -1000, 500, 1500, "laser");
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@@ -68,13 +69,6 @@ const level = {
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// setTimeout(function() {
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// document.body.style.backgroundColor = "#eee";
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// }, 1);
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document.body.style.backgroundColor = "#fff";
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// document.body.style.backgroundColor = "#fafcff";
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// document.body.style.backgroundColor = "#bbb";
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// document.body.style.backgroundColor = "#eee4e4";
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// document.body.style.backgroundColor = "#dcdcde";
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// document.body.style.backgroundColor = "#e0e5e0";
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// this.addQueryRegion(550, -25, 100, 50, "bounce", { Vx: 0, Vy: -25 });
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// level.fillBG.push({ x: 550, y: -25, width: 100, height: 50, color: "#ff0" });
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@@ -123,20 +117,9 @@ const level = {
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.focuser(800, -1150);
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// spawn.groupBoss(-600, -550);
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// for (let i = 0; i < 1; ++i) {
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -100, 10);
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spawn.shooter(800, -50, 10);
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -100, 10);
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spawn.shooter(800, -50, 10);
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -150, 10);
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spawn.shooter(800, -100, 10);
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spawn.shooter(800, -50, 10);
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// }
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spawn.starter(800, -150, 100);
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// spawn.grower(800, -250);
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// spawn.blinker(800, -250, 40);
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// spawn.groupBoss(900, -1070);
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// for (let i = 0; i < 20; i++) {
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// spawn.randomBoss(-100, -1470);
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