block throwing trajectory

block throwing and mines when crouched now have trajectory prediction, like grenades

all bot upgrades are about 20% better
Ψ(t) collapse gives 16->21 research
spores and drones have up to 20% shorter life span when the number of active bullets is high

1st ionization energy gives 7 -> 8 max energy per heal
permittivity renamed weak interaction
weak interaction gives 4 -> 5 max energy per unused power up
transceiver renamed electroweak interaction
fixed about 70 different requirement text situations
This commit is contained in:
landgreen
2021-11-07 21:09:29 -08:00
parent d77dde462e
commit 95fcdb10b8
6 changed files with 172 additions and 144 deletions

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@@ -1,38 +1,32 @@
******************************************************** NEXT PATCH **************************************************
tech: inductive coupling - regen is increased by 500%, but you only regen when crouched
block throwing and mines when crouched now have trajectory prediction, like grenades
tech gun turret gives 55% -> 60% harm reduction
also I fixed a bug where it was giving 45% not 55%
all bot upgrades are about 20% better
Ψ(t) collapse gives 16->21 research
spores and drones have up to 20% shorter life span when the number of active bullets is high
old tech inductive coupling is renamed: permittivity
permittivity gives 3 -> 4 max energy per unused power up
1st ionization energy gives 6 -> 7 max energy per heal
tech expansion - no longer costs energy to expand standing wave field
JUNK tech planetesimals now can spawn tech in n-gon
or kill the player in n-gon
1st ionization energy gives 7 -> 8 max energy per heal
permittivity renamed weak interaction
weak interaction gives 4 -> 5 max energy per unused power up
transceiver renamed electroweak interaction
fixed about 70 different requirement text situations
******************************************************** TODO ********************************************************
need a mine tech that mines there be fewer mines
disables booby trap
makes mines do more damage
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01
tech: open a new tab for n-gon, spawn things in the original game based on events in new game
if you die in new die in original?
new is n-gon classic?
make a JUNK tech?
if you die in original open a tab with a new n-gon that starts on a random level with a random load out. if you clear the level you come back to life in the original?
give all duplicated power ups a half life that scales with the duplication chance
metastability reduces the half life
how to communicate the half-life?
tech: after bullets hit a mob, the mob takes 1% more damage
this.damageReduction *= 1.01
make CPT gun a tech for time dilation field
tech: CPT - time dilation field rewinds your health velocity and position
bug - death while paused crashes game?
tech: aerodynamic heating - railgun rods super heat the air around it doing AoE damage