block throwing trajectory
block throwing and mines when crouched now have trajectory prediction, like grenades all bot upgrades are about 20% better Ψ(t) collapse gives 16->21 research spores and drones have up to 20% shorter life span when the number of active bullets is high 1st ionization energy gives 7 -> 8 max energy per heal permittivity renamed weak interaction weak interaction gives 4 -> 5 max energy per unused power up transceiver renamed electroweak interaction fixed about 70 different requirement text situations
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38
todo.txt
38
todo.txt
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******************************************************** NEXT PATCH **************************************************
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tech: inductive coupling - regen is increased by 500%, but you only regen when crouched
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block throwing and mines when crouched now have trajectory prediction, like grenades
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tech gun turret gives 55% -> 60% harm reduction
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also I fixed a bug where it was giving 45% not 55%
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all bot upgrades are about 20% better
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Ψ(t) collapse gives 16->21 research
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spores and drones have up to 20% shorter life span when the number of active bullets is high
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old tech inductive coupling is renamed: permittivity
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permittivity gives 3 -> 4 max energy per unused power up
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1st ionization energy gives 6 -> 7 max energy per heal
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tech expansion - no longer costs energy to expand standing wave field
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JUNK tech planetesimals now can spawn tech in n-gon
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or kill the player in n-gon
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1st ionization energy gives 7 -> 8 max energy per heal
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permittivity renamed weak interaction
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weak interaction gives 4 -> 5 max energy per unused power up
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transceiver renamed electroweak interaction
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fixed about 70 different requirement text situations
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******************************************************** TODO ********************************************************
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need a mine tech that mines there be fewer mines
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disables booby trap
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makes mines do more damage
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tech: after bullets hit a mob, the mob takes 1% more damage
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this.damageReduction *= 1.01
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tech: open a new tab for n-gon, spawn things in the original game based on events in new game
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if you die in new die in original?
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new is n-gon classic?
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make a JUNK tech?
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if you die in original open a tab with a new n-gon that starts on a random level with a random load out. if you clear the level you come back to life in the original?
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give all duplicated power ups a half life that scales with the duplication chance
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metastability reduces the half life
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how to communicate the half-life?
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tech: after bullets hit a mob, the mob takes 1% more damage
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this.damageReduction *= 1.01
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make CPT gun a tech for time dilation field
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tech: CPT - time dilation field rewinds your health velocity and position
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bug - death while paused crashes game?
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tech: aerodynamic heating - railgun rods super heat the air around it doing AoE damage
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