shieldingBoss
shieldingBoss stops re-shielding after taking damage 25% more health re-shielding Cooldown is 25% shorter you can pick up ammo with laser again it was too annoying to switch guns you have 1/2 second harm immunity after leaving a portal lore conversations are better at recovering from speech API freezes (if the speech API doesn't work after 10 seconds it switches to pure text)
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14
js/index.js
14
js/index.js
@@ -212,11 +212,10 @@ const build = {
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<br>damage difficulty scale: ${(b.dmgScale*100).toFixed(2) }%
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<br>harm difficulty scale: ${(simulation.dmgScale*100).toFixed(0)}%
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<br>heal difficulty scale: ${(simulation.healScale*100).toFixed(1)}%
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<br><svg class="SVG-button" onclick="build.shareURL(false)" width="110" height="25" style="padding:2px; margin: 10px;">
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<g stroke='none' fill='#333' stroke-width="2" font-size="17px" font-family="Ariel, sans-serif">
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<text x="5" y="18">copy build url</text>
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</g>
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</svg>
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<br>
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<svg class="SVG-button" onclick="build.shareURL(false)" width="110" height="25" style="padding:2px; margin: 10px;">
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<g stroke='none' fill='#333' stroke-width="2" font-size="17px" font-family="Ariel, sans-serif"> <text x="5" y="18">copy build url</text> </g>
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</svg>
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</div>`;
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for (let i = 0, len = b.inventory.length; i < len; i++) {
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[b.inventory[i]].name} - <span style="font-size:100%;font-weight: 100;">${b.guns[b.inventory[i]].ammo}</span></div> ${b.guns[b.inventory[i]].description}</div>`
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@@ -257,6 +256,11 @@ const build = {
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text += `<div class="pause-grid-module" style="text-decoration: line-through;"><div class="grid-title">${tech.tech[i].name}</div>${tech.tech[i].description}</div></div>`
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}
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}
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// text +=``
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el = document.getElementById("pause-grid-right")
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el.style.display = "grid"
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el.innerHTML = text
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