tech: MIRV - now effects grenades and super balls in addition to missiles
  no change for super balls and missiles, but this is a new tech for grenades

undetonated mines are returned at the end of a level
  removed tech: mine reclamation
  mine gun has 30% less ammo
  laser mines do 7% less damage
  booby trap now comes with 53 JUNK (up from 33) but it's mines can be returned for ammo

removed ctx.clip() from metamaterial cloaking field for performance reasons
  the graphics look a bit different now, maybe not as good, maybe it's just different

iceIX bullets last 50% less time, but do 50% more damage and have 25% more thrust
  so it's more of a close range bullet
  ice-shot has 2 fewer bullets
This commit is contained in:
landgreen
2021-08-22 20:35:27 -07:00
parent a1f42479c0
commit 9567a23cf5
9 changed files with 168 additions and 309 deletions

View File

@@ -1,18 +1,26 @@
******************************************************** NEXT PATCH **************************************************
20% damage for all mine modes
laser mines spin super fast when it first finds a target, and a bit faster overall
mine sentry lasts 17 seconds (2 more seconds)
tech: MIRV - now effects grenades and super balls in addition to missiles
no change for super balls and missiles, but this is a new tech for grenades
desublimated ammunition comes with 7 JUNK tech
several foam tech do 5% less damage
shotgun has 1/9 less ammo
apomixis now requires 11 research
historyBoss takes 25% longer to reach it's minimum follow distance
undetonated mines are returned at the end of a level
removed tech: mine reclamation
mine gun has 30% less ammo
laser mines do 7% less damage
booby trap now comes with 53 JUNK (up from 33) but it's mines can be returned for ammo
removed ctx.clip() from metamaterial cloaking field for performance reasons
the graphics look a bit different now, maybe not as good, maybe it's just different
iceIX bullets last 50% less time, but do 50% more damage and have 25% more thrust
so it's more of a close range bullet
ice-shot has 2 fewer bullets
bug fixes
******************************************************** TODO ********************************************************
tech MIRV applies to grenades
maybe also merge with tech: super balls?, laser refraction...
work on necroBoss from TheShwarma
make spawned blocks in the direction of the player
make it search the level for blocks, but also kinda avoid the player
@@ -28,12 +36,10 @@ falling particle rain
basically spores with no guidance
lag if too many particles?
wormhole show where you would go on mouse down
trigger teleport on release
look into 360 wave beam lag
aoe effect pushes mobs away, then rapidly pulls them in
for mines?
tech: shrapnel - nails have an larger randomized 3 point shape triangle shape and they do more damage
@@ -114,8 +120,6 @@ add back in gamepad support?
but does anyone care?
https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
tech: time dilation - when you exit time dilation rewind to the state you entered
position, velocity, and health
no energy cost
@@ -126,9 +130,6 @@ be able to open up custom mode in the normal game
have a way to make limited changes as allowed by tech you pick up in game
disable the in custom setting flag
super balls start at 3, not 4
have to balance damage
make different move methods
tech crouch charge jump
tech double jump
@@ -146,8 +147,6 @@ tech pilot wave: antigravity - blocks have no gravity for a few seconds after ex
maybe they bounce too?
maybe they explode?
wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
new power up - increase damage and fire speed, for 15 seconds
named boost?
enabled by a tech