MIRV
tech: MIRV - now effects grenades and super balls in addition to missiles no change for super balls and missiles, but this is a new tech for grenades undetonated mines are returned at the end of a level removed tech: mine reclamation mine gun has 30% less ammo laser mines do 7% less damage booby trap now comes with 53 JUNK (up from 33) but it's mines can be returned for ammo removed ctx.clip() from metamaterial cloaking field for performance reasons the graphics look a bit different now, maybe not as good, maybe it's just different iceIX bullets last 50% less time, but do 50% more damage and have 25% more thrust so it's more of a close range bullet ice-shot has 2 fewer bullets
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37
todo.txt
37
todo.txt
@@ -1,18 +1,26 @@
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******************************************************** NEXT PATCH **************************************************
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20% damage for all mine modes
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laser mines spin super fast when it first finds a target, and a bit faster overall
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mine sentry lasts 17 seconds (2 more seconds)
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tech: MIRV - now effects grenades and super balls in addition to missiles
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no change for super balls and missiles, but this is a new tech for grenades
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desublimated ammunition comes with 7 JUNK tech
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several foam tech do 5% less damage
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shotgun has 1/9 less ammo
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apomixis now requires 11 research
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historyBoss takes 25% longer to reach it's minimum follow distance
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undetonated mines are returned at the end of a level
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removed tech: mine reclamation
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mine gun has 30% less ammo
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laser mines do 7% less damage
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booby trap now comes with 53 JUNK (up from 33) but it's mines can be returned for ammo
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removed ctx.clip() from metamaterial cloaking field for performance reasons
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the graphics look a bit different now, maybe not as good, maybe it's just different
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iceIX bullets last 50% less time, but do 50% more damage and have 25% more thrust
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so it's more of a close range bullet
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ice-shot has 2 fewer bullets
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bug fixes
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******************************************************** TODO ********************************************************
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tech MIRV applies to grenades
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maybe also merge with tech: super balls?, laser refraction...
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work on necroBoss from TheShwarma
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make spawned blocks in the direction of the player
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make it search the level for blocks, but also kinda avoid the player
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@@ -28,12 +36,10 @@ falling particle rain
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basically spores with no guidance
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lag if too many particles?
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wormhole show where you would go on mouse down
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trigger teleport on release
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look into 360 wave beam lag
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aoe effect pushes mobs away, then rapidly pulls them in
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for mines?
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tech: shrapnel - nails have an larger randomized 3 point shape triangle shape and they do more damage
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@@ -114,8 +120,6 @@ add back in gamepad support?
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but does anyone care?
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
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tech: time dilation - when you exit time dilation rewind to the state you entered
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position, velocity, and health
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no energy cost
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@@ -126,9 +130,6 @@ be able to open up custom mode in the normal game
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have a way to make limited changes as allowed by tech you pick up in game
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disable the in custom setting flag
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super balls start at 3, not 4
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have to balance damage
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make different move methods
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tech crouch charge jump
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tech double jump
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@@ -146,8 +147,6 @@ tech pilot wave: antigravity - blocks have no gravity for a few seconds after ex
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maybe they bounce too?
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maybe they explode?
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wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
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new power up - increase damage and fire speed, for 15 seconds
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named boost?
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enabled by a tech
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