new level building

This commit is contained in:
landgreen
2019-10-08 06:56:02 -07:00
parent c31a5ef5c9
commit 94fb4561d8
2 changed files with 60 additions and 45 deletions

View File

@@ -1516,34 +1516,20 @@ const spawn = {
}
}
},
bodyRect(
x,
y,
width,
height,
chance = 1,
properties = {
friction: 0.05,
frictionAir: 0.01
}
) {
if (Math.random() < chance) {
body[body.length] = Bodies.rectangle(x + width / 2, y + height / 2, width, height, properties);
}
bodyRect(x, y, width, height, chance = 1, properties = {
friction: 0.05,
frictionAir: 0.01
}) {
if (Math.random() < chance) body[body.length] = Bodies.rectangle(x + width / 2, y + height / 2, width, height, properties);
},
bodyVertex(x, y, vector, properties) {
//addes shape to body array
bodyVertex(x, y, vector, properties) { //adds shape to body array
body[body.length] = Matter.Bodies.fromVertices(x, y, Vertices.fromPath(vector), properties);
},
mapRect(x, y, width, height, properties) {
//addes reactangles to map array
var len = map.length;
map[len] = Bodies.rectangle(x + width / 2, y + height / 2, width, height, properties);
mapRect(x, y, width, height, properties) { //adds rectangle to map array
map[map.length] = Bodies.rectangle(x + width / 2, y + height / 2, width, height, properties);
},
mapVertex(x, y, vector, properties) {
//addes shape to map array
var len = map.length;
map[len] = Matter.Bodies.fromVertices(x, y, Vertices.fromPath(vector), properties);
mapVertex(x, y, vector, properties) { //adds shape to map array
map[map.length] = Matter.Bodies.fromVertices(x, y, Vertices.fromPath(vector), properties);
},
//complex map templates
spawnBuilding(x, y, w, h, leftDoor, rightDoor, walledSide) {
@@ -1578,7 +1564,7 @@ const spawn = {
}
}
},
//premade property options*************************************************************************************
//pre-made property options*************************************************************************************
//*************************************************************************************************************
//Object.assign({}, propsHeavy, propsBouncy, propsNoRotation) //will combine properties into a new object
propsFriction: {