drone and spores bullet adjustments
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10
js/level.js
10
js/level.js
@@ -13,7 +13,7 @@ const level = {
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// game.zoomScale = 1400 //1400
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if (game.levelsCleared === 0) {
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this.intro(); //starting level
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// b.giveGuns(11) // set a starting gun for testing
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// b.giveGuns(10) // set a starting gun for testing
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// game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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// this.bosses();
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// this.testingMap();
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@@ -1385,11 +1385,11 @@ const level = {
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}
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},
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levelAnnounce() {
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let text = "L" + (game.levelsCleared) + " " + level.levels[level.onLevel];
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if (game.levelsCleared === 0) text = "";
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let text = (game.levelsCleared) + " " + level.levels[level.onLevel];
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document.title = "n-gon: L" + text;
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game.makeTextLog("level " + text, 300);
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// if (game.levelsCleared === 0) text = "";
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// text = "Level " + (game.levelsCleared + 1) + ": " + spawn.pickList[0] + "s + " + spawn.pickList[1] + "s";
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game.makeTextLog(text, 300);
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document.title = "n-gon: " + text;
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// text = text + " with population: ";
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// for (let i = 0, len = spawn.pickList.length; i < len; ++i) {
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