removed level.fillBG
added new graphics to several maps
to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
ctx.fillStyle = "rgba(0,255,255,0.1)";
ctx.fillRect(6400, -550, 300, 350);
level.playerExitCheck();
level.exit.draw();
level.enter.draw();
};
This commit is contained in:
25
todo.txt
25
todo.txt
@@ -1,15 +1,16 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: 1-body problem - do 100% damage if there is only 1 active bullet
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added new graphics to several maps
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experiment mode and junk tech: random aiming
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bug fix - sniper, shooter aiming might be improved (no more firing backwards)
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or maybe I just made it worse, let me know
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bug fix - Shift registers
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working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
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to level developers: level.fillBG and level.fill no longer work,
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you should draw backgrounds directly in level.custom like this:
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level.custom = () => {
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ctx.fillStyle = "rgba(0,255,255,0.1)";
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ctx.fillRect(6400, -550, 300, 350);
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level.playerExitCheck();
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level.exit.draw();
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level.enter.draw();
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};
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******************************************************** BUGS ********************************************************
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@@ -42,7 +43,11 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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add water dips to sewers
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tech shotgun - crouching makes your spread very small
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remove spread reduction on nail shot
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doesn't apply to slug
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add water drops to sewers
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move power ups in front of blocks, make blocks not transparent?
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