removed level.fillBG

added new graphics to several maps

to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
    ctx.fillStyle = "rgba(0,255,255,0.1)";
    ctx.fillRect(6400, -550, 300, 350);
    level.playerExitCheck();
    level.exit.draw();
    level.enter.draw();
};
This commit is contained in:
landgreen
2021-03-31 18:03:08 -07:00
parent 4848cc4e73
commit 94314f7a59
6 changed files with 489 additions and 1138 deletions

View File

@@ -1,15 +1,16 @@
******************************************************** NEXT PATCH ********************************************************
tech: 1-body problem - do 100% damage if there is only 1 active bullet
added new graphics to several maps
experiment mode and junk tech: random aiming
bug fix - sniper, shooter aiming might be improved (no more firing backwards)
or maybe I just made it worse, let me know
bug fix - Shift registers
working on rewriting the way backgrounds and foregrounds are drawn on each level (in progress)
to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
ctx.fillStyle = "rgba(0,255,255,0.1)";
ctx.fillRect(6400, -550, 300, 350);
level.playerExitCheck();
level.exit.draw();
level.enter.draw();
};
******************************************************** BUGS ********************************************************
@@ -42,7 +43,11 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
add water dips to sewers
tech shotgun - crouching makes your spread very small
remove spread reduction on nail shot
doesn't apply to slug
add water drops to sewers
move power ups in front of blocks, make blocks not transparent?