removed level.fillBG
added new graphics to several maps
to level developers: level.fillBG and level.fill no longer work,
you should draw backgrounds directly in level.custom like this:
level.custom = () => {
ctx.fillStyle = "rgba(0,255,255,0.1)";
ctx.fillRect(6400, -550, 300, 350);
level.playerExitCheck();
level.exit.draw();
level.enter.draw();
};
This commit is contained in:
@@ -19,7 +19,6 @@ const simulation = {
|
||||
simulation.checks();
|
||||
ctx.save();
|
||||
simulation.camera();
|
||||
level.drawFillBGs();
|
||||
level.custom();
|
||||
simulation.draw.powerUp();
|
||||
mobs.draw();
|
||||
@@ -30,7 +29,6 @@ const simulation = {
|
||||
m.draw();
|
||||
m.hold();
|
||||
// v.draw(); //working on visibility work in progress
|
||||
level.drawFills();
|
||||
level.customTopLayer();
|
||||
simulation.draw.drawMapPath();
|
||||
b.fire();
|
||||
@@ -54,13 +52,13 @@ const simulation = {
|
||||
m.airControl()
|
||||
}
|
||||
// level.checkZones();
|
||||
level.custom();
|
||||
level.checkQuery();
|
||||
m.move();
|
||||
m.look();
|
||||
simulation.checks();
|
||||
ctx.save();
|
||||
simulation.camera();
|
||||
level.custom();
|
||||
m.draw();
|
||||
level.customTopLayer();
|
||||
simulation.draw.wireFrame();
|
||||
@@ -715,8 +713,6 @@ const simulation = {
|
||||
m.fireCDcycle = 0
|
||||
m.drop();
|
||||
m.hole.isOn = false;
|
||||
level.fill = [];
|
||||
level.fillBG = [];
|
||||
level.zones = [];
|
||||
level.queryList = [];
|
||||
simulation.drawList = [];
|
||||
|
||||
Reference in New Issue
Block a user