elasticity

tech: elasticity - skin, does "crouch landings" a tiny bit more
  jump and move faster, +15% defense
  (replaces squirrel cage rotor)

tech: diaphragm -  skin, defense cycles between -33% and +100%
  requires aperture

tungsten carbide 150->200 maximum health
  but now does "crouch landings" a more
Zectron damage 80->100% and it does a bit less harm to player
flip-flop, relay switch are no longer skins

pause brings up the most recent in game console message
  in game console no longer fades out it just instantly goes on and off

bug fixes
This commit is contained in:
landgreen
2023-02-07 15:41:42 -08:00
parent 6814c104a1
commit 9402cf2fe0
13 changed files with 500 additions and 250 deletions

View File

@@ -1,26 +1,41 @@
******************************************************** NEXT PATCH **************************************************
some tech come with a skin - but only 1 at a time
tech aperture - skin, damage cycles between -25% and +125%
tungsten carbide - skin, +100->150 max health
mass-energy equivalence - skin, gets a bit more benefit from defense
CPT symmetry - skin, costs a bit less energy
flip-flop, and relay switch and a few JUNK tech are also skins
tech: elasticity - skin, does "crouch landings" a tiny bit more
jump and move faster, +15% defense
(replaces squirrel cage rotor)
tech: diaphragm - skin, defense cycles between -33% and +100%
requires aperture
tungsten carbide 150->200 maximum health
but now does "crouch landings" a more
Zectron damage 80->100% and it does a bit less harm to player
flip-flop, relay switch are no longer skins
pause brings up the most recent in game console message
in game console no longer fades out it just instantly goes on and off
some new images
bug fixes
*********************************************************** TODO *****************************************************
Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
when gaining ammo have the ammo test quickly count up by Math.floor(1/20x) of the total ammo given
maybe bold, flash the text for a second after
tech: parry - immune to harm for 0.25-0.5 seconds after pressing field button
needs a 5 second CD?
tech: if a needle hits 2 mobs reset your fire CD
and maybe to 2x damage for each consecutive mob hit?
maybe to 2x damage for each consecutive mob hit?
maybe after a needle hits a mob the needle splits into 3 needles
tech for lens - you can only fire through the lens and some buff? damage or energy?
this was in todo.txt on GitHub. I think it should be 'laser never drains energy, but you can only fire through lens and +90° lens arc, +100% damage (also you can not gain compound lens with this upgrade)
Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
new boss level like reactor with a very very big boss
mechanics around a very big boss?
maybe the boss moves into rooms so you have to do platforming to clear the room before the boss enters the room