more wave beam adjustments

This commit is contained in:
landgreen
2021-05-05 05:47:54 -07:00
parent c10e110a5d
commit 93bdb5e8c3
6 changed files with 117 additions and 137 deletions

View File

@@ -1,11 +1,9 @@
******************************************************** NEXT PATCH ********************************************************
several small wave beam tech adjustments
more wave beam balance
******************************************************** BUGS ********************************************************
power ups don't float up in acid anymore?
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -36,11 +34,12 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
wave tech: delay similar to foam
wave tech: delay similar to quantum foam
firing makes the entire packet, but with a delay?
wave tech: dispersion - add noise and damage to waves
wave tech: chirp - amplitude and damage increases towards the end of the wavePacket
wave tech: wave bullets are removed after doing damage, but they do something
more damage, explode, freeze, stun radiation
more damage, explode, freeze,
tech: mobs that die while frozen produce ice-IX bullets