more wave beam adjustments
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10
js/level.js
10
js/level.js
@@ -15,14 +15,14 @@ const level = {
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// level.difficultyIncrease(30)
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("nano-scale manufacturing")
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// m.setField("metamaterial cloaking")
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// b.giveGuns("wave beam")
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// tech.isExplodeRadio = true
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// tech.giveTech("phase velocity")
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// for (let i = 0; i < 3; i++) tech.giveTech("wavelength")
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// for (let i = 0; i < 1; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
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// for (let i = 0; i < 9; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 9; i++) tech.giveTech("amplitude")
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// tech.isExplodeRadio = true;
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// tech.isMineSentry = true
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