time dilation rework

time dilation field rework
  2x energy regen, but pausing time now uses much more energy
  you are immune to harm while time is paused
    but this stops energy regen
    tech timelike is removed

eternalism gives 50% damage instead of ammo
  also disables the pause button, and other pause effects

tech: polyurethane foam - super balls turn into foam after hitting a mob
supertemporal renamed autocannon
  now gives +1 ball, and has a shorter delay between balls

harpoon and grapple no longer lose ammo when you run out of energy
  they just trigger a 2 second fire CD
slashBoss doesn't slash as often at higher difficulty levels
field descriptions rewritten

bug fixes
This commit is contained in:
landgreen
2022-05-01 05:56:08 -07:00
parent 38d356e592
commit 936741a4e7
9 changed files with 624 additions and 545 deletions

View File

@@ -3929,7 +3929,7 @@ const spawn = {
me.lockedOn = null;
me.torqueMagnitude = 0.00024 * me.inertia * (Math.random() > 0.5 ? -1 : 1);
me.delay = 120 * simulation.CDScale;
me.delay = 60 + 60 * simulation.CDScale;
me.cd = 0;
me.swordRadius = 0;
me.swordVertex = 1