reroll damage mod
This commit is contained in:
33
js/level.js
33
js/level.js
@@ -2,6 +2,7 @@ let body = []; //non static bodies
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let map = []; //all static bodies
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let cons = []; //all constraints between a point and a body
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let consBB = []; //all constraints between two bodies
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let composite = [] //rotors and other map elements that don't fit
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const level = {
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defaultZoom: 1400,
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onLevel: 0,
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@@ -78,7 +79,7 @@ const level = {
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density: density,
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isNotSticky: true
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});
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const rotor = Body.create({ //combine rotor1 and rotor2
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rotor = Body.create({ //combine rotor1 and rotor2
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parts: [rotor1, rotor2],
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restitution: 0,
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collisionFilter: {
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@@ -123,7 +124,7 @@ const level = {
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}
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}
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}
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composite[composite.length] = rotor
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return rotor
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},
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button(x, y, width = 70, height = 20) {
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@@ -299,22 +300,22 @@ const level = {
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spawn.mapRect(9300, 2590, 650, 25);
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spawn.mapRect(9700, 2580, 100, 50);
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spawn.randomBoss(1300, 2100, 0.7);
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spawn.randomMob(8300, 2225, 0.5);
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spawn.randomSmallMob(2575, -75, 0.5); //entrance
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spawn.randomMob(8125, 2450, 0.5);
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spawn.randomSmallMob(3200, 250, 0.5);
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spawn.randomMob(2425, 2150, 0.5);
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spawn.randomSmallMob(3825, 300, 0.5);
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spawn.randomBoss(1300, 2100, 0.6);
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spawn.randomMob(8300, 2100, 0.3);
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spawn.randomSmallMob(2575, -75, 0.3); //entrance
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spawn.randomMob(8125, 2450, 0.3);
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spawn.randomSmallMob(3200, 250, 0.4);
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spawn.randomMob(2425, 2150, 0.4);
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spawn.randomSmallMob(3825, 300, 0.4);
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spawn.randomMob(3800, 2175, 0.5);
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spawn.randomSmallMob(1100, -300, 0.5); //entrance
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spawn.randomMob(4450, 2500, 0.5);
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spawn.randomMob(6350, 2525, 0.5);
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spawn.randomSmallMob(1900, -250, 0.5); //entrance
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spawn.randomMob(4450, 2500, 0.6);
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spawn.randomMob(6350, 2525, 0.6);
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spawn.randomBoss(9200, 2400, 0.5);
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spawn.randomSmallMob(1900, -250, 0.7); //entrance
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spawn.randomMob(1500, 2100, 0.8);
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spawn.randomSmallMob(1700, -150, 0.5); //entrance
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spawn.randomMob(8800, 2725, 0.5);
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spawn.randomBoss(8650, 2275, 0.5);
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spawn.randomSmallMob(1700, -150, 0.8); //entrance
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spawn.randomMob(8800, 2725, 0.9);
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if (game.difficulty > 3) spawn.randomLevelBoss(6000, 2300, ["shooterBoss", "spiderBoss", "launcherBoss", "laserTargetingBoss"]);
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},
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template() {
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@@ -2107,7 +2108,7 @@ const level = {
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spawn.randomBoss(2350, -850, 1);
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spawn.randomBoss(100, -450, 0.9);
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if (game.difficulty > 3) spawn.randomLevelBoss(1850, -1400, 1);
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if (game.difficulty > 3) spawn.randomLevelBoss(1850, -1400);
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},
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//******************************************************************************************************************
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//******************************************************************************************************************
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