foam bots
This commit is contained in:
16
js/mobs.js
16
js/mobs.js
@@ -44,7 +44,7 @@ const mobs = {
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}
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},
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statusSlow(who, cycles = 60) {
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if (!who.shield && !who.isShielded) {
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if (!who.shield && !who.isShielded && !mech.isBodiesAsleep) {
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//remove other "slow" effects on this mob
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let i = who.status.length
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while (i--) {
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@@ -75,7 +75,7 @@ const mobs = {
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}
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},
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statusStun(who, cycles = 180) {
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if (!who.shield && !who.isShielded) {
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if (!who.shield && !who.isShielded && !mech.isBodiesAsleep) {
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Matter.Body.setVelocity(who, {
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x: who.velocity.x * 0.5,
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y: who.velocity.y * 0.5
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@@ -112,7 +112,7 @@ const mobs = {
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}
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},
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statusDoT(who, tickDamage, cycles = 180) {
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if (!who.isShielded) {
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if (!who.isShielded && !mech.isBodiesAsleep) {
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who.status.push({
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effect() {
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if ((game.cycle - this.startCycle) % 30 === 0) {
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@@ -982,8 +982,14 @@ const mobs = {
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}
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}
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if (Math.random() < b.isModBotSpawner) {
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(Math.random() < 0.5) ? b.nailBot(this.position): b.laserBot(this.position)
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if (mech.energy > 0.33) mech.energy -= 0.33
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if (Math.random() < 0.33) {
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b.nailBot(this.position)
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} else if (Math.random() < 0.5) {
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b.laserBot(this.position)
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} else {
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b.foamBot(this.position)
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}
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// if (mech.energy > 0.33) mech.energy -= 0.33
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}
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if (b.isModExplodeMob) b.explosion(this.position, Math.min(450, Math.sqrt(this.mass + 3) * 80))
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if (b.modNailsDeathMob) b.targetedNail(this.position, b.modNailsDeathMob)
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