foam bots
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11
js/level.js
11
js/level.js
@@ -20,9 +20,9 @@ const level = {
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// mech.setField("time dilation field")
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// b.giveMod("renormalization");
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// b.giveMod("impact shear");
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// b.giveMod("clock gating");
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// b.giveMod("foam-bot");
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// b.giveGuns("neutron bomb")
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// b.giveGuns("spores")
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// b.giveGuns("foam")
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// mech.setField("pilot wave")
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// mech.setField("phase decoherence field")
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@@ -54,6 +54,9 @@ const level = {
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for (let i = 0; i < b.modNailBotCount; i++) {
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b.nailBot()
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}
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for (let i = 0; i < b.modFoamBotCount; i++) {
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b.foamBot()
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}
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},
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isBuildRun: false,
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difficultyIncrease(num = 1) {
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@@ -158,8 +161,8 @@ const level = {
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// spawn.bomberBoss(2900, -500)
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// spawn.shooterBoss(1200, -500)
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// spawn.spinner(1200, -500)
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spawn.stabber(1600, -500)
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spawn.spinner(1200, -500, 40)
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// spawn.stabber(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.shooter(1600, -500)
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// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
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