recolor field to be brighter, decrease mod power up drops
This commit is contained in:
@@ -670,7 +670,7 @@ const mech = {
|
||||
mech.fieldMeter += mech.fieldRegen;
|
||||
ctx.fillStyle = "rgba(0, 0, 0, 0.4)";
|
||||
ctx.fillRect(this.pos.x - this.radius, this.pos.y - 50, range, 10);
|
||||
ctx.fillStyle = "#0af";
|
||||
ctx.fillStyle = "#0cf";
|
||||
ctx.fillRect(this.pos.x - this.radius, this.pos.y - 50, range * this.fieldMeter, 10);
|
||||
} else {
|
||||
mech.fieldMeter = 1
|
||||
@@ -1119,7 +1119,7 @@ const mech = {
|
||||
},
|
||||
{
|
||||
name: "plasma torch",
|
||||
description: "field emits a beam of destructive <span style='color:#f0f;'>ionized gas</span><br><span style='color:#a00;'>decreased</span> <strong class='color-f'>shield</strong> range and efficiency",
|
||||
description: "field emits a beam of destructive <strong style='color:#d0d;'>ionized gas</strong><br><span style='color:#a00;'>decreased</span> <strong class='color-f'>shield</strong> range and efficiency",
|
||||
effect: () => {
|
||||
mech.fieldMode = 2;
|
||||
mech.fieldText();
|
||||
|
||||
Reference in New Issue
Block a user