grey intro
intro screen is more grey experiment button is larger and darker tech: nanowires - needles tunnel through blocks and map, +20% damage Occam's razor gives 40->50% damage for each removed tech determinism no longer removes the cancel button superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups railgun damage is doubled regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses bug fixes
This commit is contained in:
54
todo.txt
54
todo.txt
@@ -1,15 +1,39 @@
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******************************************************** NEXT PATCH **************************************************
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pneumatic hammer (20 -> +18% size and damage effects)
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now applies to nails, slugs, needles, in addition to rivets
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integrated armament 20->25% damage, also if you switch guns converts guntech to new gun
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backward induction removed
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symbiosis removes 1 -> 0.5 max health per mob kill
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plasma jet - costs 1 -> 2 research, and goes a bit farther
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Occam's razor gives 36 -> 40% damage per removed tech
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intro screen is more grey
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experiment button is larger and darker
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tech: nanowires - needles tunnel through blocks and map, +20% damage
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Occam's razor gives 40->50% damage for each removed tech
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determinism no longer removes the cancel button
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superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups
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railgun damage is doubled
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regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses
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bug fixes
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******************************************************** TODO ********************************************************
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some boss mobs need invulnerability phases
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maybe trigger immunity to damage for 5-10s after taking the first hit?
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static electricity: walking on the ground does something
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regen energy
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build charge, and discharge to damage mobs
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suggestion: particle accelerator: perfect diamagneticism accelerates projectiles passing through it, increasing their damage and velocity. Alternatively, matter wave's projectiles accelerate, with increased damage the faster they're travelling
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don't in game console log scrap bots
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increase mass and movement speed at the same time
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increase jump differently because it scales extra with mass
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m.defaultMass = 4.5
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m.definePlayerMass()
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tech selection menu choices randomize every second
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JUNK tech?
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needle benefit from pneumatic hammer?
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all nails?
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@@ -24,11 +48,6 @@ new late game level that is easier if you can: platform well, jump high, immune
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antimatter (assuming something else isn't already named this); requires negative mass, causes damage to self and enemies within range while active
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increase mass and movement speed at the same time
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increase jump differently because it scales extra with mass
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m.defaultMass = 4.5
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m.definePlayerMass()
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give history boss legs?
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field tech - disable blocking, but does high damage to mobs inside field
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@@ -481,6 +500,7 @@ possible names for tech
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eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
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axial motor
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hall effect thrusters
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spaghettification
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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@@ -636,4 +656,12 @@ add sounds
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// tone(356.40)
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// tone(396)
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// tone(445.50)
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// tone(495)
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// tone(495)
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