grey intro

intro screen is more grey
experiment button is larger and darker

tech: nanowires - needles tunnel through blocks and map, +20% damage

Occam's razor gives 40->50% damage for each removed tech
determinism no longer removes the cancel button
superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups
railgun damage is doubled
regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses

bug fixes
This commit is contained in:
landgreen
2021-12-04 15:18:32 -08:00
parent 66025c14e2
commit 92457703d5
10 changed files with 227 additions and 119 deletions

View File

@@ -1,15 +1,39 @@
******************************************************** NEXT PATCH **************************************************
pneumatic hammer (20 -> +18% size and damage effects)
now applies to nails, slugs, needles, in addition to rivets
integrated armament 20->25% damage, also if you switch guns converts guntech to new gun
backward induction removed
symbiosis removes 1 -> 0.5 max health per mob kill
plasma jet - costs 1 -> 2 research, and goes a bit farther
Occam's razor gives 36 -> 40% damage per removed tech
intro screen is more grey
experiment button is larger and darker
tech: nanowires - needles tunnel through blocks and map, +20% damage
Occam's razor gives 40->50% damage for each removed tech
determinism no longer removes the cancel button
superdeterminism now removes the cancel button and research, but doesn't remove gun and field power ups
railgun damage is doubled
regression does more damage per hit: 5->6% vs. mobs and 0.5->1% vs. bosses
bug fixes
******************************************************** TODO ********************************************************
some boss mobs need invulnerability phases
maybe trigger immunity to damage for 5-10s after taking the first hit?
static electricity: walking on the ground does something
regen energy
build charge, and discharge to damage mobs
suggestion: particle accelerator: perfect diamagneticism accelerates projectiles passing through it, increasing their damage and velocity. Alternatively, matter wave's projectiles accelerate, with increased damage the faster they're travelling
don't in game console log scrap bots
increase mass and movement speed at the same time
increase jump differently because it scales extra with mass
m.defaultMass = 4.5
m.definePlayerMass()
tech selection menu choices randomize every second
JUNK tech?
needle benefit from pneumatic hammer?
all nails?
@@ -24,11 +48,6 @@ new late game level that is easier if you can: platform well, jump high, immune
antimatter (assuming something else isn't already named this); requires negative mass, causes damage to self and enemies within range while active
increase mass and movement speed at the same time
increase jump differently because it scales extra with mass
m.defaultMass = 4.5
m.definePlayerMass()
give history boss legs?
field tech - disable blocking, but does high damage to mobs inside field
@@ -481,6 +500,7 @@ possible names for tech
eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
axial motor
hall effect thrusters
spaghettification
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players
@@ -636,4 +656,12 @@ add sounds
// tone(356.40)
// tone(396)
// tone(445.50)
// tone(495)
// tone(495)