mod - super ball stun, ice crystal mod uses energy

This commit is contained in:
landgreen
2020-03-10 19:54:43 -07:00
parent 13a1c7d9eb
commit 922f7defd6
3 changed files with 66 additions and 60 deletions

View File

@@ -79,13 +79,13 @@ const mobs = {
})
}
},
statusStun(who, cycles = 60) {
statusStun(who, cycles = 120) {
if (!who.shield && !who.isShielded) {
Matter.Body.setVelocity(who, {
x: 0,
y: 0
x: who.velocity.x * 0.8,
y: who.velocity.y * 0.8
});
Matter.Body.setAngularVelocity(who, 0);
Matter.Body.setAngularVelocity(who, who.angularVelocity * 0.8);
//remove other "stun" effects on this mob
let i = who.status.length
while (i--) {
@@ -98,7 +98,7 @@ const mobs = {
x: who.position.x + 100 * (Math.random() - 0.5),
y: who.position.y + 100 * (Math.random() - 0.5)
}
who.force.y += who.mass * 0.002 //extra gravity
who.force.y += who.mass * 0.001 //extra gravity
ctx.beginPath();
ctx.moveTo(who.vertices[0].x, who.vertices[0].y);
@@ -117,49 +117,53 @@ const mobs = {
}
},
statusPoison(who, tickDamage, cycles = 180) {
who.status.push({
effect() {
if ((game.cycle - this.startCycle) % 30 === 0) {
let dmg = b.dmgScale * tickDamage
who.damage(dmg);
game.drawList.push({ //add dmg to draw queue
x: who.position.x,
y: who.position.y,
radius: Math.log(2 * dmg + 1.1) * 40,
color: "rgba(0,80,80,0.9)",
time: game.drawTime
});
}
},
type: "poison",
endCycle: game.cycle + cycles,
startCycle: game.cycle
})
if (!who.isShielded) {
who.status.push({
effect() {
if ((game.cycle - this.startCycle) % 30 === 0) {
let dmg = b.dmgScale * tickDamage
who.damage(dmg);
game.drawList.push({ //add dmg to draw queue
x: who.position.x,
y: who.position.y,
radius: Math.log(2 * dmg + 1.1) * 40,
color: "rgba(0,80,80,0.9)",
time: game.drawTime
});
}
},
type: "poison",
endCycle: game.cycle + cycles,
startCycle: game.cycle
})
}
},
statusBurn(who, tickDamage, cycles = 90 + Math.floor(90 * Math.random())) {
//remove other "burn" effects on this mob
let i = who.status.length
while (i--) {
if (who.status[i].type === "burn") who.status.splice(i, 1);
if (!who.isShielded) {
//remove other "burn" effects on this mob
let i = who.status.length
while (i--) {
if (who.status[i].type === "burn") who.status.splice(i, 1);
}
who.status.push({
effect() {
if ((game.cycle - this.startCycle) % 15 === 0) {
let dmg = b.dmgScale * tickDamage * 0.5 * (1 + Math.random())
who.damage(dmg);
game.drawList.push({ //add dmg to draw queue
x: who.position.x,
y: who.position.y,
radius: Math.log(2 * dmg + 1.1) * 40,
color: `rgba(255,${Math.floor(255*Math.random())},0,0.9)`,
time: game.drawTime
});
}
},
type: "burn",
endCycle: game.cycle + cycles,
startCycle: game.cycle
})
}
who.status.push({
effect() {
if ((game.cycle - this.startCycle) % 15 === 0) {
let dmg = b.dmgScale * tickDamage * 0.5 * (1 + Math.random())
who.damage(dmg);
game.drawList.push({ //add dmg to draw queue
x: who.position.x,
y: who.position.y,
radius: Math.log(2 * dmg + 1.1) * 40,
color: `rgba(255,${Math.floor(255*Math.random())},0,0.9)`,
time: game.drawTime
});
}
},
type: "burn",
endCycle: game.cycle + cycles,
startCycle: game.cycle
})
},
//**********************************************************************************************