repeater
tech: repeater - shotgun gets another shot, and a longer fire delay shotgun cross hairs show when fire is on cooldown keys 1,2,3,4,5,6,7,8,9,0,-,= switch to a gun in your inventory Nerfed blinkBoss health and speed sneaker mobs are immune to harm for one cycles after vanishing experiment button new style new images for energy, bots bug fixes
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16
js/level.js
16
js/level.js
@@ -28,24 +28,24 @@ const level = {
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// m.setField("perfect diamagnetism") //molecular assembler standing wave time dilation perfect diamagnetism metamaterial cloaking wormhole negative mass pilot wave plasma torch
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// simulation.molecularMode = 2
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// m.damage(0.1);
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// b.giveGuns("mine") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("spores") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("shotgun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.giveGuns("wave") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
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// b.guns[0].ammo = 10000
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// tech.giveTech("blast ball")
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// tech.giveTech("elephants toothpaste")
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// tech.giveTech("sentry gun")
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// tech.giveTech("needle gun")
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// tech.giveTech("repeater")
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// tech.giveTech("ice-shot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("super ball")
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// tech.isFoamBall = true
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// for (let i = 0; i < 1; ++i) tech.giveTech("super ball")
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// for (let i = 0; i < 3; ++i) tech.giveTech("repeater")
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// for (let i = 0; i < 1; i++) tech.giveTech("irradiated nails")
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// for (let i = 0; i < 1; i++) tech.giveTech("colony")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "boost");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// level.testing();
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// spawn.shooter(1900, -500, 200)
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// spawn.blinkBoss(1900, -500)
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// spawn.sneakBoss(1900, -500)
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// spawn.starter(1900, -500, 25)
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// spawn.starter(1900, -500, 200)
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// spawn.sneaker(1900, -500, 25)
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// spawn.hopper(2538, -950)
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// spawn.zombie(1000 + 1000 * Math.random(), -500 + 300 * Math.random(), 30, 5, "white") // zombie(x, y, radius, sides, color)
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