field powerup balance
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@@ -14,7 +14,7 @@ const level = {
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if (game.levelsCleared === 0) {
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this.intro(); //starting level
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// b.giveGuns(0) // set a starting gun for testing
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// mech.fieldUpgrades[3]() //give a field power up for testing
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// mech.fieldUpgrades[2]() //give a field power up for testing
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// game.levelsCleared = 3; //for testing to simulate possible mobs spawns
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// this.bosses();
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// this.testingMap();
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