refractory metal
extruder:
new tech: refractory metal - increase extruder damage radius
fixed extruder graphics bug, and collisions bug
dynamical systems and discrete optimization are allowed with plasma torch
(although I nerfed them both just a bit)
irradiated nails: 90% damage spread over 2s -> 3s
same total damage, but it takes 1 second longer
toggling harpoon: 6x -> 8x damage
also the graphic effect is more obvious
slasher mobs will grow their sword at the farthest vertex from the player
This commit is contained in:
56
todo.txt
56
todo.txt
@@ -1,32 +1,18 @@
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******************************************************** NEXT PATCH **************************************************
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extruder:
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new tech: refractory metal - increase extruder damage radius
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fixed extruder graphics bug, and collisions bug
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dynamical systems and discrete optimization are allowed with plasma torch
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(although I nerfed them both just a bit)
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plasma extruder
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extruder lag issues should be fixed!
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extruder graphics have a cool glow
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45% more damage
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20% more energy drain
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slows mobs a bit more
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extends faster
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it can hit mobs that get near it now instead of just inside it
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plasma jet now works with extruder
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irradiated nails: 90% damage spread over 2s -> 3s
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same total damage, but it takes 1 second longer
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toggling harpoon: 6x -> 8x damage
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also the graphic effect is more obvious
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slasher mobs will grow their sword at the farthest vertex from the player
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******************************************************** TODO ********************************************************
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toggle harpoon is weak and should be more obvious
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Tech: "Growth": Increase damage by 3% for every mob currently alive.
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add link URL to all tech guns and field on page load
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but only if URL is undefined so hard to search names can be added in by hand
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slasherBoss
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sine wave of lasers that travel around vertexes
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10+ sided
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low laser damage, but it doesn't trigger damage immunity
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slasher compute fastest direction to rotate towards player
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cross product
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death animation ideas:
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redraw game in strange ways, to show that it's a simulation (for example the testing mode is a strange redraw of map)
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stroke only, but connect all vertices together, no moveTo
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@@ -34,25 +20,9 @@ death animation ideas:
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be nice if block throwing had a projected path
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slasher mob: extends a thin radial line, then spins around and damages player if in circle around mob
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do short length laser damage
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doesn't have to be a full spin
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JUNK tech: planetesimals game inside n-gon
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https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
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how to make it more interesting to get multiple guns?
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make final boss less about having huge dps
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lower final boss health when it spawns boss
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spawn more bosses
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make guns have more weaknesses/advantages to specific situations
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no gun should be good at everything
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remove gun tech that stacks to 9?
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nerf a few of the most overpowered gun tech
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make more gun tech apply to multiple guns
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after picking up a gun tech open a menu with just gun tech for that gun?
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but then the player never gets to try the vanilla version of the gun
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Tech: Make player smol
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disable zoom progress when paused
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@@ -91,10 +61,6 @@ Pilot wave tech
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Grouping blocks will merge them into a massive ball
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Size, density is determined by total mass
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make experiment and understand vibe more obvious
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mostly in early game or first time players
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look into 360 matter wave lag
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aoe effect pushes mobs away, then rapidly pulls them in
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@@ -484,6 +450,8 @@ possible names for tech
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SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
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nuclear pasta - hard matter in neutron star
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nonlocal
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fine-tuned universe
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eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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