refractory metal

extruder:
  new tech: refractory metal - increase extruder damage radius
  fixed extruder graphics bug, and collisions bug
  dynamical systems and discrete optimization are allowed with plasma torch
    (although I nerfed them both just a bit)

irradiated nails: 90% damage spread over 2s -> 3s
  same total damage, but it takes 1 second longer
toggling harpoon: 6x -> 8x damage
  also the graphic effect is more obvious
slasher mobs will grow their sword at the farthest vertex from the player
This commit is contained in:
landgreen
2021-10-09 16:46:16 -07:00
parent f135046e0b
commit 90e9e73084
10 changed files with 265 additions and 206 deletions

View File

@@ -1,32 +1,18 @@
******************************************************** NEXT PATCH **************************************************
extruder:
new tech: refractory metal - increase extruder damage radius
fixed extruder graphics bug, and collisions bug
dynamical systems and discrete optimization are allowed with plasma torch
(although I nerfed them both just a bit)
plasma extruder
extruder lag issues should be fixed!
extruder graphics have a cool glow
45% more damage
20% more energy drain
slows mobs a bit more
extends faster
it can hit mobs that get near it now instead of just inside it
plasma jet now works with extruder
irradiated nails: 90% damage spread over 2s -> 3s
same total damage, but it takes 1 second longer
toggling harpoon: 6x -> 8x damage
also the graphic effect is more obvious
slasher mobs will grow their sword at the farthest vertex from the player
******************************************************** TODO ********************************************************
toggle harpoon is weak and should be more obvious
Tech: "Growth": Increase damage by 3% for every mob currently alive.
add link URL to all tech guns and field on page load
but only if URL is undefined so hard to search names can be added in by hand
slasherBoss
sine wave of lasers that travel around vertexes
10+ sided
low laser damage, but it doesn't trigger damage immunity
slasher compute fastest direction to rotate towards player
cross product
death animation ideas:
redraw game in strange ways, to show that it's a simulation (for example the testing mode is a strange redraw of map)
stroke only, but connect all vertices together, no moveTo
@@ -34,25 +20,9 @@ death animation ideas:
be nice if block throwing had a projected path
slasher mob: extends a thin radial line, then spins around and damages player if in circle around mob
do short length laser damage
doesn't have to be a full spin
JUNK tech: planetesimals game inside n-gon
https://codepen.io/lilgreenland/pen/jrMvaB?editors=0010
how to make it more interesting to get multiple guns?
make final boss less about having huge dps
lower final boss health when it spawns boss
spawn more bosses
make guns have more weaknesses/advantages to specific situations
no gun should be good at everything
remove gun tech that stacks to 9?
nerf a few of the most overpowered gun tech
make more gun tech apply to multiple guns
after picking up a gun tech open a menu with just gun tech for that gun?
but then the player never gets to try the vanilla version of the gun
Tech: Make player smol
disable zoom progress when paused
@@ -91,10 +61,6 @@ Pilot wave tech
Grouping blocks will merge them into a massive ball
Size, density is determined by total mass
make experiment and understand vibe more obvious
mostly in early game or first time players
look into 360 matter wave lag
aoe effect pushes mobs away, then rapidly pulls them in
@@ -484,6 +450,8 @@ possible names for tech
SQUID (for superconducting quantum interference device) is a very sensitive magnetometer used to measure extremely subtle magnetic fields, based on superconducting loops containing Josephson junctions.
nuclear pasta - hard matter in neutron star
nonlocal
fine-tuned universe
eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players