refractory metal
extruder:
new tech: refractory metal - increase extruder damage radius
fixed extruder graphics bug, and collisions bug
dynamical systems and discrete optimization are allowed with plasma torch
(although I nerfed them both just a bit)
irradiated nails: 90% damage spread over 2s -> 3s
same total damage, but it takes 1 second longer
toggling harpoon: 6x -> 8x damage
also the graphic effect is more obvious
slasher mobs will grow their sword at the farthest vertex from the player
This commit is contained in:
10
js/level.js
10
js/level.js
@@ -15,13 +15,13 @@ const level = {
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// localSettings.levelsClearedLastGame = 10
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.setField("plasma torch")
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// b.giveGuns("harpoon")
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// m.setField("plasma torch")
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// tech.giveTech("extruder")
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// tech.giveTech("filament")
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// for (let i = 0; i < 1; i++) tech.giveTech("refractory metal")
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// tech.giveTech("mouth")
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// tech.giveTech("all-stars")
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// for (let i = 0; i < 3; i++) tech.giveTech("super sized")
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// for (let i = 0; i < 3; i++) tech.giveTech("overcharge")
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// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
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// tech.isCancelDuplication = true
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@@ -2265,7 +2265,7 @@ const level = {
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spawn.mapRect(-950, -1800, 8200, 800); //roof
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spawn.mapRect(-250, -400, 1000, 600); // shelf
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spawn.mapRect(-250, -1200, 1000, 550); // shelf roof
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powerUps.spawnStartingPowerUps(600, -800);
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// powerUps.spawnStartingPowerUps(600, -800);
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// for (let i = 0; i < 50; ++i) powerUps.spawn(550, -800, "research", false);
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// powerUps.spawn(350, -800, "gun", false);
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@@ -2302,7 +2302,7 @@ const level = {
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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// spawn.slashBoss(1900, -500)
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spawn.shooter(1900, -500)
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spawn.slasher(1900, -500)
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// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
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// mob[mob.length - 1].isShielded = true
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// spawn.growBossCulture(1200, -500)
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