refractory metal
extruder:
new tech: refractory metal - increase extruder damage radius
fixed extruder graphics bug, and collisions bug
dynamical systems and discrete optimization are allowed with plasma torch
(although I nerfed them both just a bit)
irradiated nails: 90% damage spread over 2s -> 3s
same total damage, but it takes 1 second longer
toggling harpoon: 6x -> 8x damage
also the graphic effect is more obvious
slasher mobs will grow their sword at the farthest vertex from the player
This commit is contained in:
@@ -506,11 +506,12 @@ const build = {
|
||||
return `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(text).replace(/'/g, '%27')}&title=Special:Search' style="color: #000;">${text}</a>`
|
||||
},
|
||||
reset() {
|
||||
build.isExperimentSelection = true;
|
||||
build.isExperimentRun = true;
|
||||
simulation.startGame(true); //starts game, but pauses it
|
||||
build.isExperimentSelection = true;
|
||||
build.isExperimentRun = true;
|
||||
simulation.paused = true;
|
||||
m.setField(0)
|
||||
b.inventory = []; //removes guns and ammo
|
||||
for (let i = 0, len = b.guns.length; i < len; ++i) {
|
||||
b.guns[i].count = 0;
|
||||
|
||||
Reference in New Issue
Block a user