rename to laser bot
This commit is contained in:
@@ -187,7 +187,7 @@ const b = {
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count: 0,
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count: 0,
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effect() {
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effect() {
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b.modLaserBotCount++;
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b.modLaserBotCount++;
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b.guardian();
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b.laserBot();
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}
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}
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},
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},
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{
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{
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@@ -1027,7 +1027,7 @@ const b = {
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restitution: 0.4 + 0.5 * Math.random(),
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restitution: 0.4 + 0.5 * Math.random(),
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dmg: 0, // 0.14 //damage done in addition to the damage from momentum
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dmg: 0, // 0.14 //damage done in addition to the damage from momentum
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minDmgSpeed: 2,
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minDmgSpeed: 2,
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lookFrequency: 45 + Math.floor(17 * Math.random()),
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lookFrequency: 56 + Math.floor(17 * Math.random()),
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acceleration: 0.0025 + 0.001 * Math.random(),
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acceleration: 0.0025 + 0.001 * Math.random(),
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range: 300 + Math.floor(70 * Math.random()),
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range: 300 + Math.floor(70 * Math.random()),
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endCycle: Infinity,
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endCycle: Infinity,
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@@ -1076,7 +1076,7 @@ const b = {
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y: speed * Math.sin(dir)
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y: speed * Math.sin(dir)
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});
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});
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},
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},
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guardian(speed = 1) {
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laserBot(speed = 1) {
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const me = bullet.length;
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const me = bullet.length;
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const dir = mech.angle;
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const dir = mech.angle;
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const RADIUS = (14 + 6 * Math.random()) * b.modBulletSize
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const RADIUS = (14 + 6 * Math.random()) * b.modBulletSize
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@@ -1135,7 +1135,7 @@ const b = {
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bestVertexDistance = dist
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bestVertexDistance = dist
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}
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}
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}
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}
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const dmg = b.dmgScale * 0.045;
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const dmg = b.dmgScale * 0.05;
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this.lockedOn.damage(dmg);
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this.lockedOn.damage(dmg);
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this.lockedOn.locatePlayer();
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this.lockedOn.locatePlayer();
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@@ -38,7 +38,7 @@ const level = {
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level.addToWorld(); //add bodies to game engine
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level.addToWorld(); //add bodies to game engine
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game.draw.setPaths();
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game.draw.setPaths();
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for (let i = 0; i < b.modLaserBotCount; i++) {
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for (let i = 0; i < b.modLaserBotCount; i++) {
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b.guardian()
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b.laserBot()
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}
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}
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for (let i = 0; i < b.modNailBotCount; i++) {
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for (let i = 0; i < b.modNailBotCount; i++) {
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b.nailBot()
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b.nailBot()
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