added plasma field, removed electrostatic field, added throwing mod
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10
js/level.js
10
js/level.js
@@ -10,11 +10,12 @@ const level = {
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boostScale: 0.000023,
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levels: ["skyscrapers", "rooftops", "warehouse", "highrise", "office", "aerie"],
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onLevel: 0,
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levelsCleared: 0,
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start() {
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if (level.onLevel === 0) {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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b.giveGuns(15)
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// mech.fieldUpgrades[6].effect();
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// b.giveGuns(6)
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// mech.fieldUpgrades[7].effect();
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// b.giveMod(13)
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// spawn.pickList = ["ghoster", "ghoster"]
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@@ -1470,6 +1471,7 @@ const level = {
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game.difficulty++;
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if (game.difficulty > 1) level.difficultyIncrease()
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//cycles map to next level
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level.levelsCleared++;
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level.onLevel++;
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if (level.onLevel > level.levels.length - 1) level.onLevel = 0;
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@@ -1566,7 +1568,7 @@ const level = {
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}
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},
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levelAnnounce() {
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document.title = "n-gon: L" + (level.onLevel) + " " + level.levels[level.onLevel];
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document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel];
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// game.makeTextLog(`<div style='font-size: 25px;'>level ${game.difficulty} </div> <div style='font-size: 32px;'>${level.levels[level.onLevel]} </div>`, 300);
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// if (game.difficulty === 0) text = "";
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// text = "Level " + (game.difficulty + 1) + ": " + spawn.pickList[0] + "s + " + spawn.pickList[1] + "s";
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