added plasma field, removed electrostatic field, added throwing mod
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@@ -75,6 +75,7 @@ const game = {
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lastTimeStamp: 0, //tracks time stamps for measuring delta
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delta: 1000 / 60, //speed of game engine //looks like it has to be 16 to match player input
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buttonCD: 0,
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isBodyDamage: true,
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isEasyMode: false,
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difficulty: null,
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// dropFPS(cap = 40, time = 15) {
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@@ -418,6 +419,7 @@ const game = {
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mech.addHealth(1);
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mech.alive = true;
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level.onLevel = 0;
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level.levelsCleared = 0;
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//resetting difficulty
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game.dmgScale = 1;
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@@ -434,7 +436,6 @@ const game = {
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level.difficultyIncrease(game.difficulty)
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}
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game.clearNow = true;
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document.getElementById("text-log").style.opacity = 0;
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document.getElementById("fade-out").style.opacity = 0;
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