wikipedia

JUNK: wikipedia - After you get a new tech you have 7 seconds to study before a quiz, 4 research if you aces the quiz.
  this code for this works 80% of the time every time

renamed propagator->Verlet integration it's now a skin tech
  1.6->3x damage
  slightly increased the time skip amount
on some skins the feet will hang lower while player is in the air
on some skins the upper legs are skinnier
mouse over on orbs for tech, field, and gun has a tooltip with text
added keyword CSS style for "bot"
added an aura around powerUpBoss so you can kinda see it inside walls

quenching just gives max health from over healing instead of damaging you first
depolarization does 0.5->0.4x damage when on cooldown
many-worlds spawns a tech and also 3 coupling at the start of each new level
dynamic equilibrium does 1.15x more damage and only stacks to 9->3
orbital bots collide with a 1.2x larger range
Zectron no longer drains energy when balls hit you, but the balls still stop
supply chain just gives a gun and a flat 10 ammo

polyurethane foam will only trigger up to 55 total foam per harpoon
  to prevent a huge number of foam bubbles causing lag
  no cap for super balls for now
fixed bug with planned obsolescence + instant tech
fixed bug with ice crystal nucleation
applied science gives each gunTech with a short delay
  this helps with sorting and maybe other rare bugs
fixed bug with delivery drones and path integration
you can no longer deflect snakeBoss, but it moves a bit slower
This commit is contained in:
landgreen
2024-07-28 19:40:19 -07:00
parent 5eae070238
commit 8dacb023c0
14 changed files with 799 additions and 584 deletions

View File

@@ -1,9 +1,34 @@
******************************************************** NEXT PATCH **************************************************
new level: flocculation
JUNK: wikipedia - After you get a new tech you have 7 seconds to study before a quiz, 4 research if you aces the quiz.
this code for this works 80% of the time every time
snakeBoss does 40% less damage to player
renamed propagator->Verlet integration it's now a skin tech
1.6->3x damage
slightly increased the time skip amount
on some skins the feet will hang lower while player is in the air
on some skins the upper legs are skinnier
mouse over on orbs for tech, field, and gun has a tooltip with text
added keyword CSS style for "bot"
added an aura around powerUpBoss so you can kinda see it inside walls
quenching just gives max health from over healing instead of damaging you first
depolarization does 0.5->0.4x damage when on cooldown
many-worlds spawns a tech and also 3 coupling at the start of each new level
dynamic equilibrium does 1.15x more damage and only stacks to 9->3
orbital bots collide with a 1.2x larger range
Zectron no longer drains energy when balls hit you, but the balls still stop
supply chain just gives a gun and a flat 10 ammo
polyurethane foam will only trigger up to 55 total foam per harpoon
to prevent a huge number of foam bubbles causing lag
no cap for super balls for now
fixed bug with planned obsolescence + instant tech
fixed bug with ice crystal nucleation
applied science gives each gunTech with a short delay
this helps with sorting and maybe other rare bugs
fixed bug with delivery drones and path integration
you can no longer deflect snakeBoss, but it moves a bit slower
******************************************************** BUGS ********************************************************
@@ -12,10 +37,26 @@ ants marching outline on splash screen doesn't sync right on safari
player can become crouched while not touching the ground if they exit the ground while crouched
fix door.isClosing actually meaning isClosed?
*********************************************************** TODO *****************************************************
tech: - tech have +3 choices to eject your tech
<eject> tech name
no description?
harpoon tech: - after firing 4 harpoons your next harpoon has 4x damage
need to track number fired
JUNK tech - similar to cosmogonic myth, open and close tabs
after you learn a new tech open it's wiki and spawn a few research?
open the wiki for each tech you have,
tabs close after 1 minute, and you have to learn something and answer a prompt to get a reward
tech: - instead of reeling in grappling hook teleport to the hook after releasing field button
this might need another buff?
give damage immunity after teleport for 1+ seconds to balance
new level - rework testChamber
new snakeBoss type that eats mobs
each time it eats:
heal?
@@ -475,7 +516,7 @@ add small SVG pics to in-game console
when?
one for each field?
use stuff on physics notes:
simulation.makeTextLog(`
simulation.inGameConsole(`
<svg class="SVG-title" width="160" height="120">
<g fill="transparent" stroke="#333" stroke-width="1" transform="translate(78,75)" stroke-linecap="round">
<path d="M-34 -34 l31 31 m6 6 l31 31 M34 -34 l-31 31 m-6 6 l-31 31"></path>
@@ -1268,6 +1309,7 @@ possible names for tech
quasicrystals - something with low friction, maybe defense?
Coalescence - things merging together like clouds. maybe mergin power ups?
trihydrogen cation - common molecule in space, dark matter tech?
superradiance - laser tech
******************************************************* DESIGN ******************************************************