wikipedia
JUNK: wikipedia - After you get a new tech you have 7 seconds to study before a quiz, 4 research if you aces the quiz. this code for this works 80% of the time every time renamed propagator->Verlet integration it's now a skin tech 1.6->3x damage slightly increased the time skip amount on some skins the feet will hang lower while player is in the air on some skins the upper legs are skinnier mouse over on orbs for tech, field, and gun has a tooltip with text added keyword CSS style for "bot" added an aura around powerUpBoss so you can kinda see it inside walls quenching just gives max health from over healing instead of damaging you first depolarization does 0.5->0.4x damage when on cooldown many-worlds spawns a tech and also 3 coupling at the start of each new level dynamic equilibrium does 1.15x more damage and only stacks to 9->3 orbital bots collide with a 1.2x larger range Zectron no longer drains energy when balls hit you, but the balls still stop supply chain just gives a gun and a flat 10 ammo polyurethane foam will only trigger up to 55 total foam per harpoon to prevent a huge number of foam bubbles causing lag no cap for super balls for now fixed bug with planned obsolescence + instant tech fixed bug with ice crystal nucleation applied science gives each gunTech with a short delay this helps with sorting and maybe other rare bugs fixed bug with delivery drones and path integration you can no longer deflect snakeBoss, but it moves a bit slower
This commit is contained in:
52
todo.txt
52
todo.txt
@@ -1,9 +1,34 @@
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******************************************************** NEXT PATCH **************************************************
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new level: flocculation
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JUNK: wikipedia - After you get a new tech you have 7 seconds to study before a quiz, 4 research if you aces the quiz.
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this code for this works 80% of the time every time
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snakeBoss does 40% less damage to player
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renamed propagator->Verlet integration it's now a skin tech
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1.6->3x damage
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slightly increased the time skip amount
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on some skins the feet will hang lower while player is in the air
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on some skins the upper legs are skinnier
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mouse over on orbs for tech, field, and gun has a tooltip with text
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added keyword CSS style for "bot"
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added an aura around powerUpBoss so you can kinda see it inside walls
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quenching just gives max health from over healing instead of damaging you first
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depolarization does 0.5->0.4x damage when on cooldown
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many-worlds spawns a tech and also 3 coupling at the start of each new level
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dynamic equilibrium does 1.15x more damage and only stacks to 9->3
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orbital bots collide with a 1.2x larger range
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Zectron no longer drains energy when balls hit you, but the balls still stop
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supply chain just gives a gun and a flat 10 ammo
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polyurethane foam will only trigger up to 55 total foam per harpoon
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to prevent a huge number of foam bubbles causing lag
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no cap for super balls for now
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fixed bug with planned obsolescence + instant tech
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fixed bug with ice crystal nucleation
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applied science gives each gunTech with a short delay
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this helps with sorting and maybe other rare bugs
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fixed bug with delivery drones and path integration
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you can no longer deflect snakeBoss, but it moves a bit slower
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******************************************************** BUGS ********************************************************
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@@ -12,10 +37,26 @@ ants marching outline on splash screen doesn't sync right on safari
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player can become crouched while not touching the ground if they exit the ground while crouched
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fix door.isClosing actually meaning isClosed?
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*********************************************************** TODO *****************************************************
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tech: - tech have +3 choices to eject your tech
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<eject> tech name
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no description?
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harpoon tech: - after firing 4 harpoons your next harpoon has 4x damage
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need to track number fired
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JUNK tech - similar to cosmogonic myth, open and close tabs
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after you learn a new tech open it's wiki and spawn a few research?
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open the wiki for each tech you have,
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tabs close after 1 minute, and you have to learn something and answer a prompt to get a reward
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tech: - instead of reeling in grappling hook teleport to the hook after releasing field button
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this might need another buff?
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give damage immunity after teleport for 1+ seconds to balance
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new level - rework testChamber
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new snakeBoss type that eats mobs
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each time it eats:
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heal?
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@@ -475,7 +516,7 @@ add small SVG pics to in-game console
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when?
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one for each field?
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use stuff on physics notes:
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simulation.makeTextLog(`
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simulation.inGameConsole(`
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<svg class="SVG-title" width="160" height="120">
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<g fill="transparent" stroke="#333" stroke-width="1" transform="translate(78,75)" stroke-linecap="round">
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<path d="M-34 -34 l31 31 m6 6 l31 31 M34 -34 l-31 31 m-6 6 l-31 31"></path>
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@@ -1268,6 +1309,7 @@ possible names for tech
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quasicrystals - something with low friction, maybe defense?
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Coalescence - things merging together like clouds. maybe mergin power ups?
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trihydrogen cation - common molecule in space, dark matter tech?
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superradiance - laser tech
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******************************************************* DESIGN ******************************************************
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