minor build bug fixes

This commit is contained in:
lilgreenland
2019-12-03 13:44:09 -08:00
parent f972ee247b
commit 8d7a70aa57
2 changed files with 2 additions and 0 deletions

View File

@@ -416,6 +416,7 @@ const game = {
game.updateModHUD();
mech.fieldUpgrades[0].effect(); //set to default field
game.paused = false;
build.isShowingBuilds = false
engine.timing.timeScale = 1;
game.fpsCap = game.fpsCapDefault;
game.makeGunHUD();

View File

@@ -175,6 +175,7 @@ document.getElementById("build-button").addEventListener("click", () => {
document.body.style.overflow = "hidden"
document.getElementById("controls").style.display = 'inline'
} else {
build.list = []
let text = '<p>choose up to 5 powers<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')" ><div class="circle-grid field"></div> &nbsp; <strong style='font-size:1.3em;'>${mech.fieldUpgrades[i].name}</strong><br> ${mech.fieldUpgrades[i].description}</div>`