minor build bug fixes
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@@ -416,6 +416,7 @@ const game = {
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game.updateModHUD();
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game.updateModHUD();
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mech.fieldUpgrades[0].effect(); //set to default field
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mech.fieldUpgrades[0].effect(); //set to default field
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game.paused = false;
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game.paused = false;
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build.isShowingBuilds = false
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engine.timing.timeScale = 1;
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engine.timing.timeScale = 1;
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game.fpsCap = game.fpsCapDefault;
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game.fpsCap = game.fpsCapDefault;
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game.makeGunHUD();
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game.makeGunHUD();
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@@ -175,6 +175,7 @@ document.getElementById("build-button").addEventListener("click", () => {
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document.body.style.overflow = "hidden"
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document.body.style.overflow = "hidden"
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document.getElementById("controls").style.display = 'inline'
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document.getElementById("controls").style.display = 'inline'
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} else {
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} else {
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build.list = []
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let text = '<p>choose up to 5 powers<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
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let text = '<p>choose up to 5 powers<br> <button type="button" id="build-begin-button" onclick="build.startBuildRun()">Begin Run</button></p>'
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for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
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for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')" ><div class="circle-grid field"></div> <strong style='font-size:1.3em;'>${mech.fieldUpgrades[i].name}</strong><br> ${mech.fieldUpgrades[i].description}</div>`
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')" ><div class="circle-grid field"></div> <strong style='font-size:1.3em;'>${mech.fieldUpgrades[i].name}</strong><br> ${mech.fieldUpgrades[i].description}</div>`
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