input.down alt fire, not crouch
gun alt fire is determined by the down key not the player crouch state (so you can control alt fire when in the air or stuck in a tunnel) I did this with text replace, so it could produce some bugs harpoon automatically uses power ups that return to player will aim at harder to hit targets, and possible miss returns extra fast if it is far from the player bullets last a bit longer so they don't despawn early cd on miss fire lowered to 1.5s (was 3s) bugs fixes
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23
todo.txt
23
todo.txt
@@ -1,20 +1,25 @@
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******************************************************** NEXT PATCH **************************************************
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harpoon cd on miss fire lowered to 1.5s (was 3s)
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gun alt fire is determined by the down key not the player crouch state
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(so you can control alt fire when in the air or stuck in a tunnel)
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I did this with text replace, so it could produce some bugs
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harpoon
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automatically uses power ups that return to player
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will aim at harder to hit targets, and possible miss
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returns extra fast if it is far from the player
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bullets last a bit longer so they don't despawn early
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cd on miss fire lowered to 1.5s (was 3s)
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bugs fixes
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******************************************************** TODO ********************************************************
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Separate actually crouching and forced crouching for gun altfires?
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"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
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disable zoom progress when paused
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gun: harpoon
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delay for a not returning harpoon is too long
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the return system should just be simple, with no or a very predictable way to lose the harpoon
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return to player is slower for heavier harpoons
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harpoon tech
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holding down fire lets the string extend farther,
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@@ -22,16 +27,15 @@ harpoon tech
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can't have 2+ harpoons
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it uses up ammo as extends, and returns it as it contracts?
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will this effect performance?
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fire 2+ harpoons at the same time but different angles
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2+ harpoons, with separate CDs
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can't have extended string?
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grappling hook?
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remove string in all modes, why?
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increase ammo
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post launch tracking: more airFriction, more thrust, harder turning
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if no target found slow down and aim much better?
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tracking so good harpoon can hit a target, circle around and hit it again
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doesn't seem to be good physics
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level:lab too much walking around and too much platforming
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@@ -46,6 +50,11 @@ make the player get a buff after using wormhole
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using wormhole makes you immune to harm and drains energy until you run out
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disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
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Pilot wave tech
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Energy use is increased, but you can now shape blocks using pressure
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Grouping blocks will merge them into a massive ball
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Size, density is determined by total mass
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make a boss with a tail
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but the tail is made of interesting mobs
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stabbers maybe
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