input.down alt fire, not crouch

gun alt fire is determined by the down key not the player crouch state
  (so you can control alt fire when in the air or stuck in a tunnel)
  I did this with text replace, so it could produce some bugs

harpoon
  automatically uses power ups that return to player
  will aim at harder to hit targets, and possible miss
  returns extra fast if it is far from the player
  bullets last a bit longer so they don't despawn early
  cd on miss fire lowered to 1.5s (was 3s)

bugs fixes
This commit is contained in:
landgreen
2021-09-14 05:46:52 -07:00
parent a1b062e2a4
commit 8cf4197219
5 changed files with 110 additions and 81 deletions

View File

@@ -1,20 +1,25 @@
******************************************************** NEXT PATCH **************************************************
harpoon cd on miss fire lowered to 1.5s (was 3s)
gun alt fire is determined by the down key not the player crouch state
(so you can control alt fire when in the air or stuck in a tunnel)
I did this with text replace, so it could produce some bugs
harpoon
automatically uses power ups that return to player
will aim at harder to hit targets, and possible miss
returns extra fast if it is far from the player
bullets last a bit longer so they don't despawn early
cd on miss fire lowered to 1.5s (was 3s)
bugs fixes
******************************************************** TODO ********************************************************
Separate actually crouching and forced crouching for gun altfires?
"Interstellar Disturbance": Cosmic String applies to mobs who cross the wormhole's path, even after initial wormholing, but at reduced damage and stun time.
disable zoom progress when paused
gun: harpoon
delay for a not returning harpoon is too long
the return system should just be simple, with no or a very predictable way to lose the harpoon
return to player is slower for heavier harpoons
harpoon tech
holding down fire lets the string extend farther,
@@ -22,16 +27,15 @@ harpoon tech
can't have 2+ harpoons
it uses up ammo as extends, and returns it as it contracts?
will this effect performance?
fire 2+ harpoons at the same time but different angles
2+ harpoons, with separate CDs
can't have extended string?
grappling hook?
remove string in all modes, why?
increase ammo
post launch tracking: more airFriction, more thrust, harder turning
if no target found slow down and aim much better?
tracking so good harpoon can hit a target, circle around and hit it again
doesn't seem to be good physics
level:lab too much walking around and too much platforming
@@ -46,6 +50,11 @@ make the player get a buff after using wormhole
using wormhole makes you immune to harm and drains energy until you run out
disable incoming energy, by saving current energy and just setting energy in the next cycle to be lower then the saved value
Pilot wave tech
Energy use is increased, but you can now shape blocks using pressure
Grouping blocks will merge them into a massive ball
Size, density is determined by total mass
make a boss with a tail
but the tail is made of interesting mobs
stabbers maybe