needle ice
tech: needle ice - needles make 1-2 ice 9 after they impact a wall needle shot gun fires 1 less needle most harpoon tech are about 5% better JUNK tech: negative friction - you speed up when you touch walls no-cloning theorem: 42% -> 38% dup chance symbiosis: 2 tech -> 1-2 tech after a boss dies quenching gives 10% less max health for over heal
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@@ -424,10 +424,9 @@ const powerUps = {
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simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>+=</span> ${(healOutput).toFixed(3)}`) // <br>${m.health.toFixed(3)}
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if (tech.isOverHeal && overHeal > 0) { //tech quenching
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const scaledOverHeal = overHeal * 0.8
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const scaledOverHeal = overHeal * 0.7
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m.damage(scaledOverHeal);
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simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>-=</span> ${(scaledOverHeal).toFixed(3)}`) // <br>${m.health.toFixed(3)}
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//draw damage
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simulation.drawList.push({ //add dmg to draw queue
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x: m.pos.x,
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