level - reactor
new level: reactor - midBoss fight it's not well balanced yet Let me know if there are any impossible gun combinations for new players the training button at the start screen now cycles colors effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs standing wave expansion tech is 40% larger and gives 25% deflecting efficiency ammonium nitrate gives 30 -> 27% damage and range heuristics gives 30 -> 33% fire rate wormhole invariant tech drains energy much slower while time is paused bug fixes null level now longer progresses level.onLevel
This commit is contained in:
50
todo.txt
50
todo.txt
@@ -1,20 +1,46 @@
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******************************************************** NEXT PATCH **************************************************
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JUNK tech: tinker - unlock JUNK tech in experiment mode
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this effect is stored for future visits on the same browser
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several JUNK tech text have been cleaned up
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new level: reactor - midBoss fight
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it's not well balanced yet
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Let me know if there are any impossible gun combinations
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your explosions do 8% more damage, but not more harm
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grenade gun fires 5% faster
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ruins/pavilion map is adjusted to be a bit easier to move around
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crouching speeds up exit door animation
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for new players the training button at the start screen now cycles colors
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effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs
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removed google analytics
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bug fix with power ups and frozen time
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bug fix with elevators and map collision
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standing wave expansion tech is 40% larger and gives 25% deflecting efficiency
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ammonium nitrate gives 30 -> 27% damage and range
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heuristics gives 30 -> 33% fire rate
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wormhole invariant tech drains energy much slower while time is paused
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bug fixes
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null level now longer progresses level.onLevel
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******************************************************** TODO ********************************************************
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reactor
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give map some background graphics
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it's a little short
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add alternate boss
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add a boss that spawns after the first one dies
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balance
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boss damage reduction
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bullet size
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bullet spawn number
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bounce speed
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add horizontal flip mode
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bug: possibly clearing away all bullets causes a problem
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bullet.js 255 (.do() is missing)
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I died and quantum immortality triggered (I had needles and ice-IX)
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game crashed but recovered
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go non-collide with mobs when immune to damage?
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mobs that are invulnerable from the front
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vertical reversed version of reservoir level, start at top and press buttons to lower slime
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mechanic: push a very large block into slime in order to stand on it and avoid slime
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add anticipation to more mob attacks
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stabber
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striker
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@@ -28,8 +54,6 @@ path finding system
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figure out how to get friction effects on map/body to apply to player
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vertical reversed version of reservoir level, start at top and press buttons to lower slime
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growBoss and cellBoss are too similar
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variant of Occam's razor - remove 50% of your tech for each removed get:
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@@ -540,6 +564,8 @@ possible names for tech
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hall effect thrusters
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spaghettification
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particle accelerator
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superluminal signalling
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NP-complete
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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