level - reactor

new level: reactor - midBoss fight
  it's not well balanced yet
  Let me know if there are any impossible gun combinations

for new players the training button at the start screen now cycles colors
  effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs

standing wave expansion tech is 40% larger and gives 25% deflecting efficiency
ammonium nitrate gives 30 -> 27% damage and range
heuristics gives 30 -> 33% fire rate
wormhole invariant tech drains energy much slower while time is paused

bug fixes
  null level now longer progresses level.onLevel
This commit is contained in:
landgreen
2022-01-30 19:15:09 -08:00
parent 53392df55e
commit 8bee75cf6e
10 changed files with 365 additions and 99 deletions

View File

@@ -1,20 +1,46 @@
******************************************************** NEXT PATCH **************************************************
JUNK tech: tinker - unlock JUNK tech in experiment mode
this effect is stored for future visits on the same browser
several JUNK tech text have been cleaned up
new level: reactor - midBoss fight
it's not well balanced yet
Let me know if there are any impossible gun combinations
your explosions do 8% more damage, but not more harm
grenade gun fires 5% faster
ruins/pavilion map is adjusted to be a bit easier to move around
crouching speeds up exit door animation
for new players the training button at the start screen now cycles colors
effect shows if you haven't cleared the first training level, and you haven't done at least a few normal runs
removed google analytics
bug fix with power ups and frozen time
bug fix with elevators and map collision
standing wave expansion tech is 40% larger and gives 25% deflecting efficiency
ammonium nitrate gives 30 -> 27% damage and range
heuristics gives 30 -> 33% fire rate
wormhole invariant tech drains energy much slower while time is paused
bug fixes
null level now longer progresses level.onLevel
******************************************************** TODO ********************************************************
reactor
give map some background graphics
it's a little short
add alternate boss
add a boss that spawns after the first one dies
balance
boss damage reduction
bullet size
bullet spawn number
bounce speed
add horizontal flip mode
bug: possibly clearing away all bullets causes a problem
bullet.js 255 (.do() is missing)
I died and quantum immortality triggered (I had needles and ice-IX)
game crashed but recovered
go non-collide with mobs when immune to damage?
mobs that are invulnerable from the front
vertical reversed version of reservoir level, start at top and press buttons to lower slime
mechanic: push a very large block into slime in order to stand on it and avoid slime
add anticipation to more mob attacks
stabber
striker
@@ -28,8 +54,6 @@ path finding system
figure out how to get friction effects on map/body to apply to player
vertical reversed version of reservoir level, start at top and press buttons to lower slime
growBoss and cellBoss are too similar
variant of Occam's razor - remove 50% of your tech for each removed get:
@@ -540,6 +564,8 @@ possible names for tech
hall effect thrusters
spaghettification
particle accelerator
superluminal signalling
NP-complete
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players