added option for community maps
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@@ -71,6 +71,8 @@ const b = {
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isModAlphaRadiation: null,
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modEnergyRegen: null,
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isModVacuumShield: null,
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modRenormalization: null,
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modGrenadeFragments: null,
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modOnHealthChange() { //used with acid mod
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if (b.isModAcidDmg && mech.health > 0.8) {
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b.modAcidDmg = 0.7
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@@ -1334,6 +1336,22 @@ const b = {
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b.isModIceField = false;
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}
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},
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{
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name: "renormalization",
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description: "<strong>phase decoherence field</strong> has <strong>3x visibility</strong><br>and <strong>1/3</strong> <strong class='color-f'>energy</strong> drain when <strong>firing</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "phase decoherence field"
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},
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requires: "phase decoherence field",
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effect() {
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b.modRenormalization = 3;
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},
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remove() {
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b.modRenormalization = 1;
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}
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},
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{
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name: "quantum dissipation",
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description: "<strong>phase decoherence field</strong> uses <strong class='color-f'>energy</strong> to <br><strong class='color-d'>damage</strong> unshielded <strong>mobs</strong> that you <strong>overlap</strong>",
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