card adjustments
card font is 10% smaller with a bit more padding on the edges
background is darker on power up selection
css border added to research and cancel buttons
JUNK images now timeout if you don't download the image in under 1 sec
and it will not even try to download an image above 500KB
and it will try a different random image if it's first attempt is too big
(gotta protect our friends with slow internet)
finalBoss
mine mode comes in waves
orbiters mode comes in waves, and they spawn at a radius that intersects the player
several on new level tech effects now also run on each new final Boss phase
gun stuff, many worlds, negative entropy heal spawns
perfect diamagnetism slow fall is much strong, but works better when angled like a parachute
This commit is contained in:
185
todo.txt
185
todo.txt
@@ -1,29 +1,40 @@
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******************************************************** NEXT PATCH **************************************************
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added images to tech, field, gun cards (enable this in settings)
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in progress - not all images are generated yet
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images are generated by me using midJourney plus significant post processing
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card font is 10% smaller with a bit more padding on the edges
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background is darker on power up selection
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css border added to research and cancel buttons
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JUNK images now timeout if you don't download the image in under 1 sec
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and it will not even try to download an image above 500KB
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and it will try a different random image if it's first attempt is too big
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(gotta protect our friends with slow internet)
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random research power ups are 20% more common per level
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global difficulty balance: player takes a bit less damage
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mutualism: 0.5->1 borrowed health for 250->300% more spore damage
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finalBoss
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mine mode comes in waves
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orbiters mode comes in waves, and they spawn at a radius that intersects the player
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harpoon can still fire when out of energy, but slower
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harpoon fire cooldown no longer triggers when the harpoon returns
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it's just a flat 2/3 of a second after you Fire
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improved fire rate now allows you to fire many harpoons at once until you run out of energy
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default harpoon rope is a bit longer
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several on new level tech effects now also run on each new final Boss phase
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gun stuff, many worlds, negative entropy heal spawns
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several bug fixes and undocumented changes I forgot to list
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perfect diamagnetism slow fall is much strong, but works better when angled like a parachute
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*********************************************************** TODO *****************************************************
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maybe harpoon should start with less ammo?
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tech: p-zombie - sporangium infect mobs, making them fight for you
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zombies should attack player if there are no mob targets
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name: cordyceps, zombie, p-zombie?
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infected mobs get a status debuff. when they die they return as zombie mob type
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zombie mobs run code similar to drones
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they inherit color, sides, radius from host
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tech super balls - super ball can damage you, but it does more damage to mobs
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set media rules for smaller screens
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smaller card size
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tech super balls - super ball can damage you
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add to todo: make it so each phase of the final boss works like a new level (call new level code on each new phase)
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set font to 0.8em
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set card width to 384*0.8
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and set background images to fit
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bug reactor boss + harpoon foam production seems to make too much foam
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@@ -36,73 +47,6 @@ physics notes: add link to double slit content
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seekers after taking damage if seekers are below 1/2 life they teleport to a random point on the player history and sneak attack again
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make sure they don't teleport on top of the player
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card images
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process: discord midjourney prompts -> "pixelmator pro" -> adjust color, repair, scale to 384x256, export PNG -> webP? -> place in /img folder
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make n-gon a progressive web app to manage image downloads, cache
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wave function collapse opens the pause menu after it triggers alternate reality
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this is actually good, maybe reuse this code to get pause menu to open at any time
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if pause is pressed while selecting power ups, display pause menu on top of selection menu
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***styles***
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try --- Pastel drawing, Psychedelic art, Arabesque (cool patterns), knolling (everything spread out and placed on a flat mat)
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try taking screen shots of fields graphics and feeding them into midJourney V4
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technology stuff --- Dan Matutina (cute complex technology),
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Katsuhiro Otomo (intricate space technology), Tsutomu Nihei (black and white detailed future tech)
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infographics of all know multiverses. 1980s Japanese graphic design, dimensional astrolabe,
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Japanese poster graphics, Ralph McQuarrie (looks like star wars), Simon Stålenhag (retro-futuristic), Yoshiyuki Tomino (detailed anime future technology)
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isometric: low-poly, box cutout, made in blender, Materials: matte clay
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subtractive sculpture
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kinetic sculpture
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quantum stuff -- Hypertorus, Glowing Opal Pearlescent, Physics, Hydro-Dipping Hydrodipped, Vija Celmins, Matt Molloy (photo of golden waves in the sky)
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***major themes missing***
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***maybe redo***
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dynamical systems
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harpoon gun
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nail-bot
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homeostasis
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***past style themes***
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field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
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standing wave - concentric transparent blue geometric circles science
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perfect diamagnetism - physics magnetic field chalk diagram
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time dilation - graphic of a hyperbolic equation Luminogram
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negative mass - Blacklight painting by Moebius
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plasma torch - by Dan Mumford
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metamaterial cloaking - Scientific photography by Miki Asai
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molecular assembler - by Laurie Greasley 16-bit Isometric
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wormhole - by Tim White
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nail gun - Screenprint
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shotgun - blueprint by Dan McPharlin
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grenades, missiles, explosions - by Victo Ngai
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spores - by Ernst Haeckel
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drones - tilt-shift photography
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super balls - By Akari Toriyama
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wave - sound wave oscilloscope by Paul Catherall, concentric circles by Paul Catherall
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foam - black blobs Ink doodle
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harpoon - by Eiichiro Oda
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mine - by Dan McPharlin
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laser - complex optical scientific equipment
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guns, ammo - isometric clean pixel art image cutaway of , style of tekkonkinkreet
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defensive - Paper cutout
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bots - hovering drone by Laurie Greasley 16-bit Isometric
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generic energy tech - by Laurie Greasley
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duplication, cancel - by Kazumasa Nagai
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anti-shear topology, fracture analysis, shear stress - Chemigram
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ON/OFF - ASCII art
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block throwing - Bauhaus style
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tech that adds JUNK - by Choi Jeong-hwa
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ice IX - microscope images of ice crystals
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tech that spawns health - glowing green balls by Enki Bilal
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invulnerable - by Nick Veasey (photos that look like x-rays)
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alternate reality - Fractal art
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tech choice - mandala tile Mosaic
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tech that spawns heal power ups - green Quilling
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time, CPT, pause - by Lee Bontecou
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boost, coupling power ups tech - cyan electron orbiting a black nucleus electric field as bas-relief //(by Kazumasa Nagai)
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radioactive - volumetric atomic nucleus diagram by Paul Catherall
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tech: railgun area damage effect, but for all harpoon mode
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laser momentum pushed back on player?
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@@ -111,14 +55,6 @@ laser momentum pushed back on player?
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JUNK - overwrite mob draw function so mobs only draw if they can connect a ray from player to mob
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gonna cause lag?
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tech: p-zombie - sporangium infect mobs, making them fight for you
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zombies should attack player if there are no mob targets
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name: cordyceps, zombie, p-zombie?
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infected mobs get a status debuff. when they die they return as zombie mob type
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zombie mobs run code similar to drones
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they inherit color, sides, radius from host
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mob status effect - vulnerability
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mobs take 4x damage for __ time
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afterwards mobs go back to normal damage taken
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@@ -1214,6 +1150,73 @@ possible names for tech
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https://en.wikipedia.org/wiki/Cosmic_censorship_hypothesis - black holes can't leak
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Alcubierre warp drive (FTL with negative mass)
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******************************************************** CARS IMAGES ********************************************************
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process: discord midjourney prompts -> "pixelmator pro" -> adjust color, repair, scale to 384x256, export PNG -> webP? -> place in /img folder
|
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make n-gon a progressive web app to manage image downloads, cache
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wave function collapse opens the pause menu after it triggers alternate reality
|
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this is actually good, maybe reuse this code to get pause menu to open at any time
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if pause is pressed while selecting power ups, display pause menu on top of selection menu
|
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***styles***
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try --- Pastel drawing, Psychedelic art, Arabesque (cool patterns), knolling (everything spread out and placed on a flat mat)
|
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try taking screen shots of fields graphics and feeding them into midJourney V4
|
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technology stuff --- Dan Matutina (cute complex technology),
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Katsuhiro Otomo (intricate space technology), Tsutomu Nihei (black and white detailed future tech)
|
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infographics of all know multiverses. 1980s Japanese graphic design, dimensional astrolabe,
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Japanese poster graphics, Ralph McQuarrie (looks like star wars), Simon Stålenhag (retro-futuristic), Yoshiyuki Tomino (detailed anime future technology)
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isometric: low-poly, box cutout, made in blender, Materials: matte clay
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subtractive sculpture
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kinetic sculpture
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quantum stuff -- Hypertorus, Glowing Opal Pearlescent, Physics, Hydro-Dipping Hydrodipped, Vija Celmins, Matt Molloy (photo of golden waves in the sky)
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***major themes missing***
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***maybe redo***
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dynamical systems
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harpoon gun
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nail-bot
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homeostasis
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heuristics
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thermal runaway - infrared maybe?
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redo the energy tech images with by Laurie Greasley
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now that you can use --ar 3:2 --stylize 1000 and photo repair
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***past style themes***
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field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
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standing wave - concentric transparent blue geometric circles science
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perfect diamagnetism - physics magnetic field chalk diagram
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time dilation - graphic of a hyperbolic equation Luminogram
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negative mass - Blacklight painting by Moebius
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plasma torch - by Dan Mumford
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metamaterial cloaking - Scientific photography by Miki Asai
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molecular assembler - by Laurie Greasley 16-bit Isometric
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wormhole - by Tim White
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nail gun - Screenprint
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shotgun - blueprint by Dan McPharlin
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grenades, missiles, explosions - by Victo Ngai
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spores - by Ernst Haeckel
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drones - tilt-shift photography
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super balls - By Akari Toriyama
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wave - sound wave oscilloscope by Paul Catherall, concentric circles by Paul Catherall
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foam - black blobs Ink doodle
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harpoon - by Eiichiro Oda
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mine - by Dan McPharlin
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laser - complex optical scientific equipment
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guns, ammo - isometric clean pixel art image cutaway of , style of tekkonkinkreet
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defensive - Paper cutout
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bots - hovering drone by Laurie Greasley 16-bit Isometric
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||||
generic energy tech - by Laurie Greasley
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||||
duplication, cancel - by Kazumasa Nagai
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||||
anti-shear topology, fracture analysis, shear stress - Chemigram
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ON/OFF - ASCII art
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||||
block throwing - Bauhaus style
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tech that adds JUNK - by Choi Jeong-hwa
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||||
ice IX - microscope images of ice crystals
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tech that spawns health - glowing green balls by Enki Bilal
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||||
invulnerable - by Nick Veasey (photos that look like x-rays)
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||||
alternate reality - Fractal art
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tech choice - mandala tile Mosaic
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tech that spawns heal power ups - green Quilling
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||||
time, CPT, pause - by Lee Bontecou
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||||
boost, coupling power ups tech - cyan electron orbiting a black nucleus electric field as bas-relief //(by Kazumasa Nagai)
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||||
radioactive - volumetric atomic nucleus diagram by Paul Catherall
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||||
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||||
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||||
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Block a user