card adjustments
card font is 10% smaller with a bit more padding on the edges
background is darker on power up selection
css border added to research and cancel buttons
JUNK images now timeout if you don't download the image in under 1 sec
and it will not even try to download an image above 500KB
and it will try a different random image if it's first attempt is too big
(gotta protect our friends with slow internet)
finalBoss
mine mode comes in waves
orbiters mode comes in waves, and they spawn at a radius that intersects the player
several on new level tech effects now also run on each new final Boss phase
gun stuff, many worlds, negative entropy heal spawns
perfect diamagnetism slow fall is much strong, but works better when angled like a parachute
This commit is contained in:
163
js/tech.js
163
js/tech.js
@@ -1854,7 +1854,7 @@ const tech = {
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description: `toggle <strong class="color-flop">ON</strong> and <strong class="color-flop">OFF</strong> after a <strong>collision</strong><br>unlock advanced <strong class='color-m'>tech</strong> that runs if <strong class="color-flop">ON</strong>`,
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nameInfo: "<span id = 'tech-flip-flop'></span>",
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addNameInfo() {
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setTimeout(function () {
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setTimeout(function() {
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if (document.getElementById("tech-flip-flop")) {
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if (tech.isFlipFlopOn) {
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document.getElementById("tech-flip-flop").innerHTML = ` = <strong>ON</strong>`
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@@ -2005,7 +2005,7 @@ const tech = {
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description: `toggle <strong class="color-flop">ON</strong> and <strong class="color-flop">OFF</strong> after picking up a <strong>power up</strong><br>unlock advanced <strong class='color-m'>tech</strong> that runs if <strong class="color-flop">ON</strong>`,
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nameInfo: "<span id = 'tech-switch'></span>",
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addNameInfo() {
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setTimeout(function () {
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setTimeout(function() {
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if (document.getElementById("tech-switch")) {
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if (tech.isFlipFlopOn) {
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document.getElementById("tech-switch").innerHTML = ` = <strong>ON</strong>`
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@@ -2408,42 +2408,6 @@ const tech = {
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}
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}
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},
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// {
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// name: "weak interaction",
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// description: "for each unused <strong>power up</strong> at the end of a <strong>level</strong><br><strong>+10</strong> maximum <strong class='color-f'>energy</strong>", // <em>(up to 51 health per level)</em>",
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// maxCount: 1,
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// count: 0,
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// frequency: 1,
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// frequencyDefault: 1,
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// allowed() {
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// return !tech.isDroneGrab
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// },
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// requires: "not delivery drone",
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// effect() {
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// tech.isExtraMaxEnergy = true; //tracked by tech.extraMaxHealth
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// },
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// remove() {
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// tech.isExtraMaxEnergy = false;
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// }
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// },
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// {
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// name: "electroweak interaction",
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// description: "unused <strong>power ups</strong> at the end of a <strong>level</strong><br>are still activated <em>(selections are random)</em>",
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// maxCount: 1,
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// count: 0,
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// frequency: 2,
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// frequencyDefault: 2,
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// allowed() {
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// return tech.isExtraMaxEnergy
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// },
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// requires: "weak interaction",
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// effect() {
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// tech.isEndLevelPowerUp = true;
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// },
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// remove() {
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// tech.isEndLevelPowerUp = false;
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// }
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// },
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{
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name: "electronegativity",
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descriptionFunction() {
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@@ -2609,7 +2573,7 @@ const tech = {
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requires: "not parasitism",
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effect() {
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tech.isCrouchRegen = true; //only used to check for requirements
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m.regenEnergy = function () {
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m.regenEnergy = function() {
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if (m.immuneCycle < m.cycle && m.crouch) m.energy += 7 * m.fieldRegen;
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if (m.energy < 0) m.energy = 0
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}
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@@ -2650,7 +2614,7 @@ const tech = {
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requires: "not inductive charging",
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effect() {
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tech.isDamageAfterKillNoRegen = true;
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m.regenEnergy = function () {
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m.regenEnergy = function() {
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if (m.immuneCycle < m.cycle && (m.lastKillCycle + 300 < m.cycle)) m.energy += m.fieldRegen;
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if (m.energy < 0) m.energy = 0
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}
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@@ -3011,7 +2975,7 @@ const tech = {
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name: "anthropic principle",
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nameInfo: "<span id = 'tech-anthropic'></span>",
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addNameInfo() {
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setTimeout(function () {
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setTimeout(function() {
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powerUps.research.changeRerolls(0)
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}, 1000);
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},
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@@ -3030,7 +2994,7 @@ const tech = {
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effect() {
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tech.isDeathAvoid = true;
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tech.isDeathAvoidedThisLevel = false;
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setTimeout(function () {
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setTimeout(function() {
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powerUps.research.changeRerolls(0)
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}, 1000);
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},
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@@ -8421,7 +8385,7 @@ const tech = {
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const loop = () => {
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if ((simulation.isChoosing) && m.alive && !build.isExperimentSelection) {
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const dmg = Math.floor(33 * Math.random()) * 0.01
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this.text = `<strong style = "font-family: 'Courier New', monospace;">+${(dmg*100).toFixed(0).padStart(2, '0')}%</strong> <strong class='color-d'>damage</strong>`
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this.text = `<strong style = "font-family: 'Courier New', monospace;">+${(dmg*100).toFixed(0).padStart(2, '0')}%</strong> <strong class='color-d'>damage</strong><br> `
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this.damage = 1 + dmg
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if (document.getElementById(`damage-JUNK-id${this.id}`)) document.getElementById(`damage-JUNK-id${this.id}`).innerHTML = this.text
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setTimeout(() => {
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@@ -8548,7 +8512,7 @@ const tech = {
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},
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{
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name: "meteor shower",
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description: "take a shower, but meteors instead of water",
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description: "take a shower, but meteors instead of water<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8559,7 +8523,7 @@ const tech = {
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effect() {
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setInterval(() => {
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fireBlock = function (xPos, yPos) {
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fireBlock = function(xPos, yPos) {
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const index = body.length
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spawn.bodyRect(xPos, yPos, 20 + 50 * Math.random(), 20 + 50 * Math.random());
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const bodyBullet = body[index]
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@@ -8694,7 +8658,7 @@ const tech = {
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// },
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{
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name: "discount",
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description: "get 3 random <strong class='color-j'>JUNK</strong><strong class='color-m'>tech</strong> for the price of 1!",
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description: "get 3 random <strong class='color-j'>JUNK</strong><strong class='color-m'>tech</strong> for the price of 1!<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8763,7 +8727,7 @@ const tech = {
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},
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{
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name: "harvest",
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description: "convert all the mobs on this level into <strong class='color-ammo'>ammo</strong>",
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description: "convert all the mobs on this level into <strong class='color-ammo'>ammo</strong><br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8788,19 +8752,6 @@ const tech = {
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},
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remove() {}
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},
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{
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name: " ",
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description: "",
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maxCount: 1,
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count: 0,
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frequency: 0,
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frequencyDefault: 0,
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isJunk: true,
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allowed: () => true,
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requires: "",
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effect() {},
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remove() {}
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},
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{
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name: "brainstorm",
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description: "the <strong class='color-m'>tech</strong> choice menu <strong>randomizes</strong><br>every <strong>0.5</strong> seconds for <strong>10</strong> seconds",
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@@ -8843,7 +8794,7 @@ const tech = {
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},
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{
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name: "palantír",
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description: `see far away lands`,
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description: `see far away lands<br> `,
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8874,7 +8825,7 @@ const tech = {
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},
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{
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name: "motion sickness",
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description: `disable camera smoothing`,
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description: `disable camera smoothing<br> `,
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8907,7 +8858,7 @@ const tech = {
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},
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{
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name: "facsimile",
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description: `inserts a copy of your current level into the level list`,
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description: `inserts a copy of your current level into the level list<br> `,
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8943,7 +8894,7 @@ const tech = {
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},
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{
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name: "bounce",
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description: "you bounce off things. It's annoying, but not that bad.",
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description: "you bounce off things. It's annoying, but not that bad.<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -8961,7 +8912,7 @@ const tech = {
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},
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{
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name: "mouth",
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description: "mobs have a non functional mouth",
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description: "mobs have a non functional mouth<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9007,7 +8958,7 @@ const tech = {
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},
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{
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name: "all-stars",
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description: "make all mobs look like stars",
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description: "make all mobs look like stars<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9068,7 +9019,7 @@ const tech = {
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// },
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{
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name: "true colors",
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description: `set all power ups to their real world colors`,
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description: `set all power ups to their real world colors<br> `,
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9283,7 +9234,7 @@ const tech = {
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},
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{
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name: "not a bug",
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description: "initiate a totally safe game crash for 10 seconds",
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description: "initiate a totally safe game crash for 10 seconds<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9310,7 +9261,7 @@ const tech = {
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},
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{
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name: "spinor",
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description: "the direction you aim is determined by your position",
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description: "the direction you aim is determined by your position<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9321,7 +9272,7 @@ const tech = {
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},
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requires: "",
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effect() {
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m.look = function () {
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m.look = function() {
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//always on mouse look
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m.angle = (((m.pos.x + m.pos.y) / 100 + Math.PI) % Math.PI * 2) - Math.PI
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//smoothed mouse look translations
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@@ -9339,7 +9290,7 @@ const tech = {
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},
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{
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name: "decomposers",
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description: "after they die <strong>mobs</strong> leave behind <strong>spawns</strong>",
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description: "after they die <strong>mobs</strong> leave behind <strong>spawns</strong><br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9358,7 +9309,7 @@ const tech = {
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},
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{
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name: "panopticon",
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description: "<strong>mobs</strong> can always see you",
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description: "<strong>mobs</strong> can always see you<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9482,7 +9433,7 @@ const tech = {
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},
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{
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name: "encryption",
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description: "secure <strong class='color-m'>tech</strong> information",
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description: "secure <strong class='color-m'>tech</strong> information<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9493,7 +9444,7 @@ const tech = {
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},
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requires: "",
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effect() {
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String.prototype.shuffle = function () {
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String.prototype.shuffle = function() {
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var a = this.split(""),
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n = a.length;
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@@ -9532,7 +9483,7 @@ const tech = {
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},
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{
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name: "score",
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description: "Add a score to n-gon!",
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description: "Add a score to n-gon!<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9571,7 +9522,7 @@ const tech = {
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},
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{
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name: "music",
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description: "add music to n-gon",
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description: "add music to n-gon<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9588,7 +9539,7 @@ const tech = {
|
||||
},
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{
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name: "performance",
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description: "display performance stats to n-gon",
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description: "display performance stats to n-gon<br> ",
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maxCount: 1,
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count: 0,
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frequency: 0,
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@@ -9599,9 +9550,9 @@ const tech = {
|
||||
},
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requires: "",
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effect() {
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(function () {
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(function() {
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var script = document.createElement('script');
|
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script.onload = function () {
|
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script.onload = function() {
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var stats = new Stats();
|
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document.body.appendChild(stats.dom);
|
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requestAnimationFrame(function loop() {
|
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@@ -9644,7 +9595,7 @@ const tech = {
|
||||
},
|
||||
{
|
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name: "defragment",
|
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description: "set the <strong class='flicker'>frequency</strong> of finding <strong class='color-j'>JUNK</strong><strong class='color-m'>tech</strong> to zero",
|
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description: "set the <strong class='flicker'>frequency</strong> of finding <strong class='color-j'>JUNK</strong><strong class='color-m'>tech</strong> to zero<br> ",
|
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maxCount: 1,
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count: 0,
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||||
frequency: 0,
|
||||
@@ -9684,7 +9635,7 @@ const tech = {
|
||||
// },
|
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{
|
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name: "pitch",
|
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description: "oscillate the pitch of your world",
|
||||
description: "oscillate the pitch of your world<br> ",
|
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maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9721,7 +9672,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "lighter",
|
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description: `ctx.globalCompositeOperation = "lighter"`,
|
||||
description: `ctx.globalCompositeOperation = "lighter"<br> `,
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9738,7 +9689,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "rewind",
|
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description: "every 10 seconds <strong class='color-rewind'>rewind</strong> <strong>2</strong> seconds",
|
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description: "every 10 seconds <strong class='color-rewind'>rewind</strong> <strong>2</strong> seconds<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9761,7 +9712,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "undo",
|
||||
description: "every 4 seconds <strong class='color-rewind'>rewind</strong> <strong>1/2</strong> a second",
|
||||
description: "every 4 seconds <strong class='color-rewind'>rewind</strong> <strong>1/2</strong> a second<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9781,7 +9732,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "energy to mass conversion",
|
||||
description: "convert your <strong class='color-f'>energy</strong> into <strong class='color-block'>blocks</strong>",
|
||||
description: "convert your <strong class='color-f'>energy</strong> into <strong class='color-block'>blocks</strong><br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9813,7 +9764,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "level.nextLevel()",
|
||||
description: "advance to the next level",
|
||||
description: "advance to the next level<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9899,7 +9850,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "missile launching system",
|
||||
description: "fire missiles for the next 120 seconds",
|
||||
description: "fire missiles for the next 120 seconds<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9924,7 +9875,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "grenade production",
|
||||
description: "drop a grenade every 2 seconds",
|
||||
description: "drop a grenade every 2 seconds<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9977,7 +9928,7 @@ const tech = {
|
||||
// },
|
||||
{
|
||||
name: "Sleipnir",
|
||||
description: "grow more legs",
|
||||
description: "grow more legs<br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -9989,7 +9940,7 @@ const tech = {
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
m.draw = function () {
|
||||
m.draw = function() {
|
||||
ctx.fillStyle = m.fillColor;
|
||||
m.walk_cycle += m.flipLegs * m.Vx;
|
||||
|
||||
@@ -10035,7 +9986,7 @@ const tech = {
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
m.draw = function () {
|
||||
m.draw = function() {
|
||||
ctx.fillStyle = m.fillColor;
|
||||
m.walk_cycle += m.flipLegs * m.Vx;
|
||||
|
||||
@@ -10064,7 +10015,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "🐱",
|
||||
description: "🐈",
|
||||
description: "🐈<br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10076,7 +10027,7 @@ const tech = {
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
m.draw = function () {
|
||||
m.draw = function() {
|
||||
ctx.fillStyle = m.fillColor;
|
||||
m.walk_cycle += m.flipLegs * m.Vx;
|
||||
ctx.save();
|
||||
@@ -10164,7 +10115,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "posture",
|
||||
description: "stand a bit taller",
|
||||
description: "stand a bit taller<br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10183,7 +10134,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "rhythm",
|
||||
description: "you oscillate up and down",
|
||||
description: "you oscillate up and down<br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10204,7 +10155,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "pareidolia",
|
||||
description: "don't",
|
||||
description: "don't<br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10216,7 +10167,7 @@ const tech = {
|
||||
},
|
||||
requires: "",
|
||||
effect() {
|
||||
m.draw = function () {
|
||||
m.draw = function() {
|
||||
ctx.fillStyle = m.fillColor;
|
||||
m.walk_cycle += m.flipLegs * m.Vx;
|
||||
ctx.save();
|
||||
@@ -10273,7 +10224,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "prism",
|
||||
description: "you cycle through different <strong>colors</strong>",
|
||||
description: "you cycle through different <strong>colors</strong><br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10290,7 +10241,7 @@ const tech = {
|
||||
sat: 100,
|
||||
light: 50
|
||||
}
|
||||
setInterval(function () {
|
||||
setInterval(function() {
|
||||
m.color.hue++
|
||||
m.setFillColors()
|
||||
}, 10);
|
||||
@@ -10427,7 +10378,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "growth hacking",
|
||||
description: "increase combat <strong>difficulty</strong> by <strong>1 level</strong>",
|
||||
description: "increase combat <strong>difficulty</strong> by <strong>1 level</strong><br> ",
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10444,7 +10395,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "stun",
|
||||
description: "<strong>stun</strong> all mobs for up to <strong>8</strong> seconds",
|
||||
description: "<strong>stun</strong> all mobs for up to <strong>8</strong> seconds<br> ",
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10489,7 +10440,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "re-research",
|
||||
description: `<strong>eject</strong> all your ${powerUps.orb.research(1)}`,
|
||||
description: `<strong>eject</strong> all your ${powerUps.orb.research(1)}<br> `,
|
||||
maxCount: 9,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10527,7 +10478,7 @@ const tech = {
|
||||
},
|
||||
{
|
||||
name: "black hole cluster",
|
||||
description: `spawn <strong>30</strong> nearby <strong>black holes</strong>`,
|
||||
description: `spawn <strong>30</strong> nearby <strong>black holes</strong><br> `,
|
||||
maxCount: 1,
|
||||
count: 0,
|
||||
frequency: 0,
|
||||
@@ -10755,7 +10706,7 @@ const tech = {
|
||||
const bc = new BroadcastChannel('planetesimals');
|
||||
bc.activated = false
|
||||
|
||||
bc.onmessage = function (ev) {
|
||||
bc.onmessage = function(ev) {
|
||||
if (ev.data === 'tech') powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
|
||||
if (ev.data === 'death') {
|
||||
m.death()
|
||||
@@ -11056,7 +11007,6 @@ const tech = {
|
||||
fastTime: null,
|
||||
squirrelJump: null,
|
||||
isFastRadiation: null,
|
||||
isExtraMaxEnergy: null,
|
||||
isAmmoForGun: null,
|
||||
isRapidPulse: null,
|
||||
isSporeFreeze: null,
|
||||
@@ -11239,7 +11189,6 @@ const tech = {
|
||||
isHarpoonPowerUp: null,
|
||||
harpoonDensity: null,
|
||||
isAddRemoveMaxHealth: null,
|
||||
isSpawnExitTech: null,
|
||||
cloakDuplication: null,
|
||||
extruderRange: null,
|
||||
isForeverDrones: null,
|
||||
@@ -11250,11 +11199,9 @@ const tech = {
|
||||
isFreeWormHole: null,
|
||||
isRewindField: null,
|
||||
isCrouchRegen: null,
|
||||
// OccamDamage: null,
|
||||
isAxion: null,
|
||||
isWormholeMapIgnore: null,
|
||||
isLessDamageReduction: null,
|
||||
// bulletSize: null,
|
||||
needleTunnel: null,
|
||||
isBrainstorm: null,
|
||||
isBrainstormActive: null,
|
||||
|
||||
Reference in New Issue
Block a user