pseudoscience

tech: pseudoscience - renewing power up choices costs no research, but adds 1-5 JUNK to the potential tech pool

>update text now shows the last 20 updates and has a scroll bar
This commit is contained in:
landgreen
2021-07-01 07:41:16 -07:00
parent a2b56d1f7e
commit 8b73c9ffc4
8 changed files with 69 additions and 68 deletions

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@@ -1,31 +1,32 @@
******************************************************** NEXT PATCH ********************************************************
tech: abiogenesis - spawn a second level boss on each level, but costs 5 research or if you don't have the research add 49 JUNK tech to the pool
note to level builders I rewrote the add duplicate boss code in all levels: spawn.secondaryBossChance(x,y)
tech: pseudoscience - renewing power up choices costs no research, but adds 1-5 JUNK to the potential tech pool
foam tech: uncertainty principle - foam bullets change position randomly, increase foam damage by 66%
throwing blocks now charges faster with reduced fire cooldown
tech renormalization now has a 40% chance to refund a research (was 37%)
performance- now precalculate player gradient fill
>update text now shows the last 20 updates and has a scroll bar
******************************************************** TODO ********************************************************
should ammo apply to all guns, or just one of your guns?
if one gun only, it would make multi-gun builds weaker
add a short pause before selection menu pops up
this stops a second selection popping up and a possible wrong selection
make a tech that improves all charge guns
for: pulse, foam, rail gun
effect:
faster charge rate?
fire speed already does that...
harm reduction while charging
less ammo/energy used while charging?
researching new tech doesn't cost any research, but adds 5-10 JUNK to the potential tech pool
in testing mode console log the body you click on
throwing a block removes the block and rewinds time 10 seconds (including health and energy)
requires CPT, CPT gun, time dilation?
tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
extra energy is drained when field is longer
energy conservation 6% damage recovered as energy
add a negative effect:
junk tech
there is space for a negative effect in the text
Weak Anthropic Principle: you get a second chance at life, but ....
@@ -35,8 +36,6 @@ tech: use the ability for power ups to have custom code
attracted to other power ups
explode if they touch?
tech: wormhole through walls?
pause should show the last in game console message
nail-gun, or ....
@@ -47,14 +46,6 @@ nail-gun, or ....
current location or location when fired?
explode when turning back
make a tech that improves all charge guns
for: pulse, foam, rail gun
effect:
faster charge rate?
fire speed already does that...
harm reduction while charging
less ammo/energy used while charging?
apply the new gun.do functions to other guns
rail gun
crouching missile?
@@ -78,9 +69,6 @@ add back in gamepad support
but does anyone care?
https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
rename intro level to something lore related
RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
tech: time dilation - when you exit time dilation rewind to the state you entered
@@ -206,6 +194,8 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** LEVELS ********************************************************
rename intro level to something lore related
labs - procedural generation
bugs
mob spawns shouldn't be based on probability?