pseudoscience
tech: pseudoscience - renewing power up choices costs no research, but adds 1-5 JUNK to the potential tech pool >update text now shows the last 20 updates and has a scroll bar
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44
todo.txt
44
todo.txt
@@ -1,31 +1,32 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: abiogenesis - spawn a second level boss on each level, but costs 5 research or if you don't have the research add 49 JUNK tech to the pool
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note to level builders I rewrote the add duplicate boss code in all levels: spawn.secondaryBossChance(x,y)
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tech: pseudoscience - renewing power up choices costs no research, but adds 1-5 JUNK to the potential tech pool
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foam tech: uncertainty principle - foam bullets change position randomly, increase foam damage by 66%
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throwing blocks now charges faster with reduced fire cooldown
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tech renormalization now has a 40% chance to refund a research (was 37%)
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performance- now precalculate player gradient fill
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>update text now shows the last 20 updates and has a scroll bar
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******************************************************** TODO ********************************************************
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should ammo apply to all guns, or just one of your guns?
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if one gun only, it would make multi-gun builds weaker
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add a short pause before selection menu pops up
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this stops a second selection popping up and a possible wrong selection
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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effect:
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faster charge rate?
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fire speed already does that...
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harm reduction while charging
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less ammo/energy used while charging?
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researching new tech doesn't cost any research, but adds 5-10 JUNK to the potential tech pool
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in testing mode console log the body you click on
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throwing a block removes the block and rewinds time 10 seconds (including health and energy)
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requires CPT, CPT gun, time dilation?
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tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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extra energy is drained when field is longer
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energy conservation 6% damage recovered as energy
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add a negative effect:
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junk tech
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there is space for a negative effect in the text
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Weak Anthropic Principle: you get a second chance at life, but ....
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@@ -35,8 +36,6 @@ tech: use the ability for power ups to have custom code
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attracted to other power ups
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explode if they touch?
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tech: wormhole through walls?
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pause should show the last in game console message
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nail-gun, or ....
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@@ -47,14 +46,6 @@ nail-gun, or ....
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current location or location when fired?
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explode when turning back
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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effect:
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faster charge rate?
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fire speed already does that...
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harm reduction while charging
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less ammo/energy used while charging?
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apply the new gun.do functions to other guns
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rail gun
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crouching missile?
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@@ -78,9 +69,6 @@ add back in gamepad support
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but does anyone care?
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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rename intro level to something lore related
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RPG default or tech: grenades detonate on your cursor / where your cursor was when they were fired
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tech: time dilation - when you exit time dilation rewind to the state you entered
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@@ -206,6 +194,8 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** LEVELS ********************************************************
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rename intro level to something lore related
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labs - procedural generation
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bugs
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mob spawns shouldn't be based on probability?
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