elevator
cleaned up elevator physics, added ability to hold the elevator at one location added elevator with a on/off button to level highrise (0.6 chance to show up)
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33
todo.txt
33
todo.txt
@@ -1,17 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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jump now applies the velocity of the block you jumped off of
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it might feel slightly different if you play n-gon often
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it could add some bugs so let me know
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elevators have more realistic physics
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you can jump off them when they get to the top (fun!)
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blocks interact with them in a more healthy way (no bleed through)
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they can have a wider range of healthy speeds
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it can hurt mobs
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******************************************************** BUGS ********************************************************
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figure out how to undo ship mode
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if you die in ship mode it respawns with m.look set to non ship methods
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look is set in many tech and in startGame
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Why does micro-extruder lag so much
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blue triangle boss can move backwards and aim away from you if set up properly
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@@ -54,25 +51,12 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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platform: jumps a bit before moving up
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you can't use set position for y, because blocks drag a bit inside the platform
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get delays working right
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do something if the force is overwhelmed so much the platform moves backwards, or below lower/upper range
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apply a constraint when still and remove it when moving
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also apply thr constraint if the block goes outside normal bounds by too much
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should jump velocity add to current velocity?
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maybe only add the velocity of what the player is standing on
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mob: molecule shapes - 2 separate mobs joined by a bond
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use constraints: just spawn 2x or 3x groupings
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low friction so they can spin around
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spin when attacking player?
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increase constraint length when attacking
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make nano-scale upgrades all cost research, and buff those tech
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make most future tech for guns / fields
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tech: mine - fire the mine into where you were in the past
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@@ -81,9 +65,10 @@ tech: mine - fire the mine into where you were in the past
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tech: increase health and harm taken
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remove air control
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negative tech, junk , experiment?
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negative tech aspect, junk , experiment?
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use name axion as a 3rd dark matter tech
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add falling damage
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negative tech aspect
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tech: use the ability for power ups to have custom code
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(note: this code is half way done, it just needs to be completed)
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@@ -413,6 +398,8 @@ possible names for tech
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dynamical systems
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quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
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counterfactual - something false
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axion - maybe a 3rd dark matter type tech
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plot script:
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