cleaned up elevator physics, added ability to hold the elevator at one location
added elevator with a on/off button to level highrise (0.6 chance to show up)
This commit is contained in:
landgreen
2021-05-27 07:11:39 -07:00
parent 39e6ee5dde
commit 8ab86fea09
7 changed files with 123 additions and 141 deletions

View File

@@ -517,6 +517,7 @@ const simulation = {
}
m.look = m.lookDefault
level.levels = level.playableLevels.slice(0) //copy array, not by just by assignment
if (simulation.isCommunityMaps) {
level.levels.push("stronghold");
@@ -539,6 +540,7 @@ const simulation = {
} else {
level.levels = shuffle(level.levels); //shuffles order of maps
}
level.levels.unshift("intro"); //add level to the start of the randomized levels list
level.levels.push("gauntlet"); //add level to the end of the randomized levels list
level.levels.push("final"); //add level to the end of the randomized levels list