2 bosses late game
on later levels spawn 2 bosses, but 1 power up each
starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
makes combat harder, but also means that you will always get at least 2 drops per level
you used to have a chance to only get 1 near the end of the game
I'm guessing this will lead to about 3 more total tech by the final boss
abiogenesis - removed
parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
This commit is contained in:
11
todo.txt
11
todo.txt
@@ -1,10 +1,13 @@
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******************************************************** NEXT PATCH **************************************************
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community map crimsonTowers by Richard0820
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on later levels spawn 2 bosses, but 1 power up each
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starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
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makes combat harder, but also means that you will always get at least 2 drops per level
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you used to have a chance to only get 1 near the end of the game
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I'm guessing this will lead to about 3 more total tech by the final boss
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abiogenesis - removed
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parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
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new MACHO animation
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tech: dark star - MACHO is bigger and damages mobs
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*********************************************************** TODO *****************************************************
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