2 bosses late game

on later levels spawn 2 bosses, but 1 power up each
  starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
  makes combat harder, but also means that you will always get at least 2 drops per level
    you used to have a chance to only get 1 near the end of the game
    I'm guessing this will lead to about 3 more total tech by the final boss
  abiogenesis - removed
  parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
This commit is contained in:
landgreen
2023-09-02 15:30:23 -07:00
parent 99bd1c876e
commit 8a3ac11793
5 changed files with 75 additions and 62 deletions

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@@ -1,10 +1,13 @@
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community map crimsonTowers by Richard0820
on later levels spawn 2 bosses, but 1 power up each
starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
makes combat harder, but also means that you will always get at least 2 drops per level
you used to have a chance to only get 1 near the end of the game
I'm guessing this will lead to about 3 more total tech by the final boss
abiogenesis - removed
parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
new MACHO animation
tech: dark star - MACHO is bigger and damages mobs
*********************************************************** TODO *****************************************************